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Saga Edition RPG Omnibus

Marauder Corvette: Difference between revisions

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--><p class="single nomargin">The marauder was designed by Sienar Technologies to serve as a light Republic patrol cruiser. However, for some reason the Republic Senate would not approve the purchase of the starships. Sales were opened to other governments and organizations, but never met Sienar&rsquo;s high expectations. Eventually, the rights to produce the design were sold to the Corporate Sector Authority, which liked the ship&rsquo;s combination of firepower, range, and economical building and operating costs. As a result, two types of Marauders exist&mdash;those built by Sienar during the early days of the design (well prior to the Clone Wars) and those built by the Corporate Sector Authority shortly after the Clone Wars. There are few differences between the two types externally, though the Sinear models generally have nicer (if older) interiors.</p><!--
--><p class="single nomargin">The marauder was designed by Sienar Technologies to serve as a light Republic patrol cruiser. However, for some reason the Republic Senate would not approve the purchase of the starships. Sales were opened to other governments and organizations, but never met Sienar&rsquo;s high expectations. Eventually, the rights to produce the design were sold to the Corporate Sector Authority, which liked the ship&rsquo;s combination of firepower, range, and economical building and operating costs. As a result, two types of Marauders exist&mdash;those built by Sienar during the early days of the design (well prior to the Clone Wars) and those built by the Corporate Sector Authority shortly after the Clone Wars. There are few differences between the two types externally, though the Sinear models generally have nicer (if older) interiors.</p><!--


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Latest revision as of 22:53, 22 October 2024

Marauder Corvette

The marauder was designed by Sienar Technologies to serve as a light Republic patrol cruiser. However, for some reason the Republic Senate would not approve the purchase of the starships. Sales were opened to other governments and organizations, but never met Sienar’s high expectations. Eventually, the rights to produce the design were sold to the Corporate Sector Authority, which liked the ship’s combination of firepower, range, and economical building and operating costs. As a result, two types of Marauders exist—those built by Sienar during the early days of the design (well prior to the Clone Wars) and those built by the Corporate Sector Authority shortly after the Clone Wars. There are few differences between the two types externally, though the Sinear models generally have nicer (if older) interiors.

     Like many patrol ships, the Marauder makes a perfect pirate vessel if it falls into the wrong hands. Older Sienar-built frames are often mothballed by the groups that originally bought them, and then end up as pirate or planetary defense ships (or even armed luxury yachts). The Rebel Alliance also found Marauders easier to come by than many other capital ships, and pressed them into service to cover a variety of roles, including escort, merchant raider, starfighter carrier, and mobile repair ship.

     Several Marauders were used by the Rebel Alliance as missile cruisers and starfighter carriers. These vessels had all their double turbolasers removed and replaced with four concussion missile launchers. Depending on how many concussion missiles were carried, as many as 36 starfighters could be supported by such a ship as well.

     Tactical Fire: Marauder Corvettes are excellent starfighter support craft, but their vulnerability to outside attack requires their escorts to stick close to the ship. As a standard action, a Marauder Corvette can forgo all attacks to provide tactical fire to all adjacent squares. Allied starships of Gargantuan size and smaller gain +2 on attack rolls while in the affected area.

Sienar Technologies Marauder Corvette           (CL 14)

     Starships of the Galaxy, page 110.

Colossal (frigate) capital ship

Initiative: −3; Senses: Perception +5

Defenses: Fort 37, Ref 14 (flat-footed 12) ; +12 armor, Vehicular Combat

Hit Points: 720; DR: 20; SR: 115; Damage Threshold: 137

Speed: fly 3 squares (starship scale)

Ranged: 2 double turbolaser batteries +10* (see below) and
tractor beam battery +8* (see below)

Fighting Space: 1 square (starship scale); Cover: total

Base Attack: +0; Grapple: 47

Attack Options: autofire (doubleturbolasers)

Abilities: Str 64, Dex 15, Con —, Int 18

Skills: Initiative −3, Mechanics +5, Perception +5, Pilot −3, Use Computer +5

Crew: 177 (normal); Passengers: 80 (troops)

Cargo: 300 tons; Consumables: 3 months; Carried Craft: 12 starfighters, 2 landing barges, 4 shuttles

Hyperdrive: ×2 backup(×12), navicomputer

Availability: Military; Cost: 2,400,000 (1,450,000 used)

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Double turbolaser battery (4 gunners)
Attack:
 +10 (−10 against targets smaller than Colossal)(+5 autofire), Damage: 4d10×5

Tractor beam (3 gunners)
Attack:
 +8 (−12 against targets smaller than Colossal), Damage: — (grapple +47)