No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
<div | <div class="topdiv"><!-- | ||
--><p class="single nomargin">Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.</p><!-- | |||
< | |||
--></div><!-- | |||
<div id=" | |||
<h3 class=" | |||
{{referencetag|book=Saga Edition Core Rulebook|page=74}} | |||
--><div id="traits" class="spacer2"><!-- | |||
--><h2 class="headline">'''Skill Traits'''</h2><!-- | |||
-->{{skilltrait|keyability=Strength|trained=Some; see individual skill applications|armorcheck=Yes|retry=A new check is allowed the round after a check has failed.|special=You can [[take 10]] when making a Swim check, but you can’t [[take 20]].}}<!-- | |||
--></div><!-- | |||
--><div id="applications" class="spacer2"><!-- | |||
--><h2 class="headline">'''Skill Applications'''</h2><!-- | |||
--><div id="swim" class="spacer"><!-- | |||
--><h3 class="midhead">Swim</h3><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=74}}<!-- | |||
--> | |||
{| class="wikitable tweek" style="float: right; margin: 0 0 1em 1em; padding: 0 0 1em 1em;" | {| class="wikitable tweek" style="float: right; margin: 0 0 1em 1em; padding: 0 0 1em 1em;" | ||
! style="text-align: left;" |Situation | ! style="text-align: left;" |Situation | ||
Line 23: | Line 45: | ||
| style="background-color: #dddddd;" |Stormy water | | style="background-color: #dddddd;" |Stormy water | ||
| style="background-color: #dddddd; text-align: right;" |20 | | style="background-color: #dddddd; text-align: right;" |20 | ||
|} | |}<!-- | ||
<p class="single nomargin">A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.</p><p class="single nomargin">{{indent}}The DC for the Swim check depends on the situation | |||
</div> | --><p class="single nomargin">A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.</p><!-- | ||
--><p class="single nomargin">{{indent}}The DC for the Swim check depends on the situation:</p><!-- | |||
--></div><!-- | |||
--></div><!-- | |||
-->{{endbar}} | |||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 23:16, 13 July 2025
Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.
Skill Traits
Key Ability: |
|
---|---|
Trained Only? |
Some; see individual skill applications |
Armor Check Penalty? |
Yes |
Retry: |
A new check is allowed the round after a check has failed. |
Special: |
You can take 10 when making a Swim check, but you can’t take 20. |
Skill Applications
Swim
Saga Edition Core Rulebook, page 74.
Situation | DC |
---|---|
Calm water | 10 |
Rough water | 15 |
Stormy water | 20 |
A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.
The DC for the Swim check depends on the situation: