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Saga Edition RPG Omnibus

Cybernetic Surgery (feat): Difference between revisions

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{{DISPLAYTITLE:Cybernetic Surgery}}
{{DISPLAYTITLE:Cybernetic Surgery}}<!--
<div><!--
--><h3 class="headline">Cybernetic Surgery</h3><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=83}}<!--


--><p class="single nomargin">You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.</p><!--
--><div class="topdiv"><!--


--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Noble (heroic class)|Noble]] [[Heroic_Classes|class]].</p><!--
--><h3 class="headline">Cybernetic Surgery</h3><!--


--><p class="single nomargin">{{indent}}'''Prerequisites:''' [[Treat Injury]] (Trained).</p><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=83}}<!--


--><p class="single nomargin">{{indent}}'''Benefit:''' You can install a cybernetic prosthesis on a living being. The surgical procedure takes 1 hour of uninterrupted work, after which you must make a DC 20 Treat Injury check. If the check succeeds, the prosthesis is installed correctly. If the check fails, the prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.</p><!--
--><p class="single nomargin">You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.</p><!--


--><p class="single nomargin">{{indent}}'''Special:''' You can install a cybernetic prosthesis on yourself, but you take a &#8722;5 penalty on the Treat Injury skill check. If you have the surgical Expertise feat, you can install a cybernetic prosthesis in 10 minutes instead of 1 hour.</p></div><!--
--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Noble (heroic class)|Noble]] [[Heroic_Classes|class]].</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisites&colon;''' [[Treat Injury]] (Trained).</p><!--
 
--><p class="single nomargin">{{indent}}'''Benefit&colon;''' You can install a cybernetic prosthesis on a living being. The surgical procedure takes 1 hour of uninterrupted work, after which you must make a DC 20 Treat Injury check. If the check succeeds, the prosthesis is installed correctly. If the check fails, the prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.</p><!--
 
--><p class="single nomargin">{{indent}}'''Special&colon;''' You can install a cybernetic prosthesis on yourself, but you take a &#8722;5 penalty on the Treat Injury skill check. If you have the surgical Expertise feat, you can install a cybernetic prosthesis in 10 minutes instead of 1 hour.</p><!--
 
--></div><!--





Latest revision as of 21:41, 18 July 2025

Cybernetic Surgery

     Saga Edition Core Rulebook, page 83.

You can perform the surgical procedures necessary to graft cybernetic components onto living flesh.

     This feat is a bonus feat for the Noble class.

     Prerequisites: Treat Injury (Trained).

     Benefit: You can install a cybernetic prosthesis on a living being. The surgical procedure takes 1 hour of uninterrupted work, after which you must make a DC 20 Treat Injury check. If the check succeeds, the prosthesis is installed correctly. If the check fails, the prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.

     Special: You can install a cybernetic prosthesis on yourself, but you take a −5 penalty on the Treat Injury skill check. If you have the surgical Expertise feat, you can install a cybernetic prosthesis in 10 minutes instead of 1 hour.