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{{DISPLAYTITLE:Whirlwind Attack | {{DISPLAYTITLE:Whirlwind Attack}}<!-- | ||
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-->< | --><h3 class="headline">Whirlwind Attack</h3><!-- | ||
--><p class="single nomargin">{{indent}}'''Benefit | -->{{referencetag|book=Saga Edition Core Rulebook|page=89}}<!-- | ||
--><p class="single nomargin">You can strike nearby opponents in an amazing, spinning melee attack.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' BAB +4, [[Dexterity]] 13, [[Intelligence]] 13, [[Melee Defense (feat)]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Benefit:''' As a [[full-round action]], you can make an area attack with your melee weapon, striking every target within your reach. This whirlwind attack uses the area attack rules; you make one attack roll and apply the result to every target in range.</p><!-- | |||
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Latest revision as of 21:37, 19 July 2025
Whirlwind Attack
Saga Edition Core Rulebook, page 89.
You can strike nearby opponents in an amazing, spinning melee attack.
Prerequisites: BAB +4, Dexterity 13, Intelligence 13, Melee Defense (feat).
Benefit: As a full-round action, you can make an area attack with your melee weapon, striking every target within your reach. This whirlwind attack uses the area attack rules; you make one attack roll and apply the result to every target in range.