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--><p class="single nomargin">As a [[full-round action]], you can dsignate a number of vehicles equal to your class level and within your line of sight. Those vehicles may immediately move a number of squares equal to their speed.</p><!-- | --><p class="single nomargin">As a [[full-round action]], you can dsignate a number of vehicles equal to your class level and within your line of sight. Those vehicles may immediately move a number of squares equal to their speed.</p><!-- | ||
--><p class="single nomargin">{{indent}}''' | --><p class="single nomargin">{{indent}}'''Prerequisite:''' [[Charisma]] 13.</p><!-- | ||
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Latest revision as of 00:00, 20 July 2025
You are skilled at commanding starships and small fleets.
This talent tree is available to the Officer prestige class.
Combined Fire
Starships of the Galaxy, page 18.
As a swift action, you may designate a signle creature, vehicle, or object within your line of sight as the target of combined fire. Any weapon batteries attacking that target deal an extra die of damage for every 2 points their attack roll exceeds the target’s Reflex Defense (instead of every 3 points). In addition, when using the tactical fire option for a capital ship, you may designate a weapon or weapon battery to make a single attack.
Fleet Deployment
Starships of the Galaxy, page 18.
As a full-round action, you can dsignate a number of vehicles equal to your class level and within your line of sight. Those vehicles may immediately move a number of squares equal to their speed.
Prerequisite: Charisma 13.
Fleet Tactics
Starships of the Galaxy, page 18.
As a standard action, you may designate a single vehicle as the target of a large-scale assault. If you succeed on a DC 15 Knowledge [tactics] check, all allied gunners within line of sight deal 1 additional die of damage to the target with each successful ranged attack until the start of your next turn. This is a mind-affecting effect.
Prerequisites: Charisma 13, Fleet Deployment.
It’s a Trap!
Starships of the Galaxy, page 18.
You are skilled at sensing the plans of enemy naval officers and counteracting them. Once per encounter as a reaction, you can grant the pilot of any single vehicle within line of sight (including a vehicle you are commanding) an immediate move action.
Legendary Commander
Starships of the Galaxy, page 18.
When you are the commander of a capital ship, calculate its Reflex Defense using your heroic level plus one-half the ship’s armor bonus (round down), the pilot’s heroic level, or the ship’s armor bonus, whichever is more. In addition, all gunners on your ship add one-half your heroic level or one-half their heroic level, whichever is more, to damage rolls with vehicle weapons. Finally, you treat any generic crew as being one quality level higher (maximum of ace).
Prerequisites: Charisma 13, Intelligence 13, Born Leader.