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{{DISPLAYTITLE:Mercenary Talent Tree}} | {{DISPLAYTITLE:Mercenary Talent Tree}}<!-- | ||
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--><p class="single nomargin">Mercenaries are blasters-for-hire who sell their services to the highest bidder. Though money might motivate them, few types of soldiers are more capable of operating independently.</p><!-- | -->{{referencetag|book=Force Unleashed Campaign Guide|page=28}}<!-- | ||
--><p class="single nomargin">Mercenaries are blasters-for-hire who sell their services to the highest bidder. Though money might motivate them, few types of soldiers are more capable of operating independently.</p><!-- | |||
--><p class="sinlge" class="botmargin">{{indent}}This talent tree is available to [[soldier (heroic class)|soldier]]s. Talents from this tree can be used to qualify for the [[Elite_Trooper_(prestige_class)|elite trooper]] [[prestige class]], in addition to those listed in the [[Saga Edition core rulebook]].</p><!-- | |||
-->{{referencetag|book=Threats of the Galaxy|page=57}}<!-- | |||
--><p class="single nomargin">For most mercenaries, it’s not about the m1ssion, but rather the paycheck that comes once the mission is complete.</p><!-- | |||
--><div id="combined" class="spacer"><!-- | |||
--><h4 class="headline">Combined Fire</h4><!-- | |||
-->{{referencetag|book=Threats of the Galaxy|page=57}}<!-- | |||
--><p class="single nomargin">You gain a +2 bonus to damage rolls on attacks against targets that have been damaged by an ally since the end of your last turn.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}'''Prerequisite:''' [[Coordinated Attack (feat)|Coordinated Attack]]</p><!-- | |||
--></div><!-- | |||
--><div id="presence" class="spacer"><!-- | |||
--><h4 class="headline">Commanding presence</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=28}}<!-- | |||
--><p class="single nomargin">Once per encounter, you can activate this talent as a [[swift action]]. Until the end of the encounter, all your enemies within 6 squares of you take a −2 penalty ot their [[Will Defense]]. This is a mind-affecting fear effect</p><!-- | |||
--><p class="single nomargin">{{indent}}Additionally, [[Persuasion]] is now considered a class skill for you.</p><!-- | |||
--></div><!-- | |||
--><div id="dirty" class="spacer"><!-- | |||
--><h4 class="headline">Dirty Fighting</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=28}}<!-- | |||
--><p class="single nomargin">Once per encounter, if you successfully damage an opponent with a melee or ranged attack, you reduce the target’s [[damage threshold]] by 2 for the remainder of the encounter.</p><!-- | |||
--></div><!-- | |||
--><div id="feared" class="spacer"><!-- | |||
--><h4 class="headline">Feared Warrior</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=29}}<!-- | |||
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--><p class="single nomargin"> | --><p class="single nomargin">Your abilities on the battlefield are well known and feared. When you reduce an enemy to 0 [[hit point]]s with an attack, you can make a Persuasion check as a [[free action]] against all targets within 6 squares. If your Persuasion check exceeds a target’s Will Defense, that target takes a −2 penalty on attack rolls for the remainder of the encounter. this talent affects any given target only once per encounter. this is a mind-affecting fear effect.</p><!-- | ||
--><p class="sinlge nomargin">{{indent}}'''Prerequisite:''' | --><p class="sinlge nomargin">{{indent}}'''Prerequisite:''' Commanding Presence</p><!-- | ||
--></div><!-- | |||
-->< | --><div id="focused" class="spacer"><!-- | ||
-->< | --><h4 class="headline">Focused Warrior</h4><!-- | ||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=29}}<!-- | |||
--><p class="single nomargin">Your training makes you confident and disciplined in combat. When you successfully deal damage to an opponent in combat, you gain a +5 morale bonus to Will Defense until the start of your next turn. You lose this bonus to Will Defense if you are surprised or [[flat-footed]] for any reason.</p><!-- | |||
--></div><!-- | |||
--><div id="determination" class="spacer"><!-- | |||
--><h4 class="headline">Mercenary’s Determination</h4><!-- | |||
-->{{referencetag|book=Threats of the Galaxy|page=57}}<!-- | |||
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--><p class="single nomargin"> | --><p class="single nomargin">As a free action, on your turn, you can spend a [[Force point]] to double your speed for 1 round. You must wait 5 rounds between each use of this ability.</p><!-- | ||
--><p class="sinlge nomargin">{{indent}}'''Prerequisite:''' | --><p class="sinlge nomargin">{{indent}}'''Prerequisite:''' Mercenary’s Grit</p><!-- | ||
--></div><!-- | |||
-->< | --><div id="grit" class="spacer"><!-- | ||
--><h4 class="headline">Mercenary’s Grit</h4><!-- | |||
-->{{referencetag|book=Threats of the Galaxy|page=57}}<!-- | |||
--><p class="single nomargin">When you are affected by any debilitating condition, you can convert the condition’s modifier from a penalty to a bonus for 1 round as a swift action. At the end of your next turn, move −1 step along the [[condition track]].</p><!-- | |||
--><div | --></div><!-- | ||
--><div id="teamwork" class="spacer"><!-- | |||
--><h4 class="headline">Mercenary’s Teamwork</h4><!-- | |||
-->{{referencetag|book=Threats of the Galaxy|page=57}}<!-- | |||
-->{{referencetag|book=Threats of the Galaxy|page=57}}<!-- | |||
--><p class="single nomargin"> | --><p class="single nomargin">You gain a +2 bonus to damage rolls (to a maximum of +10) for each ally that has damaged your target since the end of your last turn.</p><!-- | ||
--><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' Combined Fire, [[Coordinated Attack (feat)|Coordinated Attack]]</p><!-- | |||
--></div><!-- | |||
-->< | --><div id="ruthless" class="spacer"><!-- | ||
--><h4 class="headline">Ruthless</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=29}}<!-- | |||
--><p class="single nomargin">When you deal damage to a target with a melee or ranged attack roll that exceeds the target’s damag threshold, you gain a +2 bonus on damage rolls against that traget for the remainder of the encounter.</p><!-- | |||
-->< | --><p class="sinlge nomargin">{{indent}}'''Prerequisite:''' Dirty Fighting</p><!-- | ||
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Revision as of 00:31, 20 July 2025
Force Unleashed Campaign Guide, page 28.
Mercenaries are blasters-for-hire who sell their services to the highest bidder. Though money might motivate them, few types of soldiers are more capable of operating independently.
This talent tree is available to soldiers. Talents from this tree can be used to qualify for the elite trooper prestige class, in addition to those listed in the Saga Edition core rulebook.
Threats of the Galaxy, page 57.
For most mercenaries, it’s not about the m1ssion, but rather the paycheck that comes once the mission is complete.
Combined Fire
Threats of the Galaxy, page 57.
You gain a +2 bonus to damage rolls on attacks against targets that have been damaged by an ally since the end of your last turn.
Prerequisite: Coordinated Attack
Commanding presence
Force Unleashed Campaign Guide, page 28.
Once per encounter, you can activate this talent as a swift action. Until the end of the encounter, all your enemies within 6 squares of you take a −2 penalty ot their Will Defense. This is a mind-affecting fear effect
Additionally, Persuasion is now considered a class skill for you.
Dirty Fighting
Force Unleashed Campaign Guide, page 28.
Once per encounter, if you successfully damage an opponent with a melee or ranged attack, you reduce the target’s damage threshold by 2 for the remainder of the encounter.
Feared Warrior
Force Unleashed Campaign Guide, page 29.
Your abilities on the battlefield are well known and feared. When you reduce an enemy to 0 hit points with an attack, you can make a Persuasion check as a free action against all targets within 6 squares. If your Persuasion check exceeds a target’s Will Defense, that target takes a −2 penalty on attack rolls for the remainder of the encounter. this talent affects any given target only once per encounter. this is a mind-affecting fear effect.
Prerequisite: Commanding Presence
Focused Warrior
Force Unleashed Campaign Guide, page 29.
Your training makes you confident and disciplined in combat. When you successfully deal damage to an opponent in combat, you gain a +5 morale bonus to Will Defense until the start of your next turn. You lose this bonus to Will Defense if you are surprised or flat-footed for any reason.
Mercenary’s Determination
Threats of the Galaxy, page 57.
As a free action, on your turn, you can spend a Force point to double your speed for 1 round. You must wait 5 rounds between each use of this ability.
Prerequisite: Mercenary’s Grit
Mercenary’s Grit
Threats of the Galaxy, page 57.
When you are affected by any debilitating condition, you can convert the condition’s modifier from a penalty to a bonus for 1 round as a swift action. At the end of your next turn, move −1 step along the condition track.
Mercenary’s Teamwork
Threats of the Galaxy, page 57.
You gain a +2 bonus to damage rolls (to a maximum of +10) for each ally that has damaged your target since the end of your last turn.
Prerequisites: Combined Fire, Coordinated Attack
Ruthless
Force Unleashed Campaign Guide, page 29.
When you deal damage to a target with a melee or ranged attack roll that exceeds the target’s damag threshold, you gain a +2 bonus on damage rolls against that traget for the remainder of the encounter.
Prerequisite: Dirty Fighting