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{{DISPLAYTITLE:Gladitorial Combat Talent Tree}} | {{DISPLAYTITLE:Gladitorial Combat Talent Tree}}<!-- | ||
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--><div class="topdiv"><!-- | --><div class="topdiv"><!-- | ||
--><p class="sinlge nomargin">{{indent}}This talent tree is available to [[gladiator (prestige class)|gladiator]]s.</p><!-- | --><p class="single nomargin">You have learn ed the tricks of fighting in the gladiatorial arena. These talents represent your knowledge of this specialized combination of combat and showmanship.</p><!-- | ||
--><p class="sinlge nomargin">{{indent}}This talent tree is available to [[gladiator (prestige class)|gladiator]]s.</p><!-- | |||
--><div id="brutal" class="spacer"><!-- | |||
--><h4 class="headline">Brut al Attack</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=44}}<!-- | |||
--><p class="single nomargin">Choose a single exotic weapon or weapon group you are proficient with. Attacks with such weapons that deal damage that exceeds an opponent’s damage threshold deal + 1 die of damage on that attack.</p><!-- | |||
--><p class="single nomargin">You can select this talent multiple times. Each time you select this talent, it applies to a different exotic weapon or weapon group.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' [[Weapon Focus (feat)|Weapon Focus]] with the chosen weapon.</p><!-- | |||
--></div><!-- | |||
--><div id="callout" class="spacer"><!-- | |||
--><h4 class="headline">Call Out</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=44}}<!-- | |||
--><p class="single nomargin">When you use the Personal Vendetta talent, you may designate one target of that talent to take a −5 penalty to attacks against targets other than you instead of the normal −2.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' Persona l Vendetta.</p><!-- | |||
--></div><!-- | |||
--><div id="distracting" class="spacer"><!-- | |||
--><h4 class="headline">Distracting Attack</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=44}}<!-- | |||
--><p class="single nomargin">When you deal damage to a target with a melee or ranged attack, compare the attack roll to the target’s [[Will Defense]]. If the attack roll also meets or exceeds the target’s Will Defense, the target takes a −2 penalty to [[Reflex Defense]] until the end of your next turn.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' Brutal Attack with the weapon used.</p><!-- | |||
--></div><!-- | |||
-->< | --><div id="master" class="spacer"><!-- | ||
--><h4 class="headline">Exotic Weapons Master</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=44}}<!-- | |||
--><p class="single nomargin">You treat all exotic weapons as a single weapon group (exotic weapons). If you already have feats that grant proficiency with or augment the use of one exotic weapon, those feats grant proficiency with or augment all exotic weapons. For example, if you already had Exotic [[Weapon_Proficiency_(feat)|Weapon Proficiency (shyarn)]] and [[Weapon_Focus_(feat)|Weapon Focus (shyarn)]] you now have Weapon Proficiency (exotic weapons) and Weapon Focus (exotic weapons), and the effects of both feats apply to all exotic weapons.</p><!-- | |||
-->< | --><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' Proficiency in at least one exotic weapon.</p><!-- | ||
--> | --></div><!-- | ||
--><div id="lockdown" class="spacer"><!-- | |||
--><h4 class="headline">Lockdown Strike</h4><!-- | |||
--><h4 class="headline"> | |||
--> | -->{{referencetag|book=Knights of the Old Republic|page=44}}<!-- | ||
--><p class=" | --><p class="single nomargin">When you hit a moving opponent that is one size category larger than you or smaller with an attack of opportunity, you immediately end its current movement.</p><!-- | ||
--></div><!-- | |||
-->< | --><div id="multi" class="spacer"><!-- | ||
-->< | --><h4 class="headline">Multiattack Proficiency (exotic weapons)</h4><!-- | ||
-->{{referencetag|book=Knights of the Old Republic|page=45}}<!-- | |||
--><p class="single nomargin">Whenever you make multiple attacks with exotic weapons as a full attack action, you reduce the penalty on your attack rolls by 2.</p><!-- | |||
--><p class="single nomargin">You can take this talent multiple times; each time you take this talent, you reduce the penalty on your attack ro ls by an additional 2.</p><!-- | |||
-->< | --><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' Exotic Weapons Master.</p><!-- | ||
-- | --></div><!-- | ||
--><div id=" | --><div id="vendetta" class="spacer"><!-- | ||
-->< | --><h4 class="headline">Personal Vendetta</h4><!-- | ||
--> | -->{{referencetag|book=Knights of the Old Republic|page=45}}<!-- | ||
--><p class=" | --><p class="single nomargin">As a [[swift action]], you can taunt all enemies within 12 squares and line of sight; on their next turn, these enemies take a −2 penalty on attack rolls made against any target other than you.</p><!-- | ||
--><p class="sinlge nomargin">{{indent}}This is a mind- affecting effect.</p><!-- | |||
--></div><!-- | |||
-->< | --><div id="unstoppable" class="spacer"><!-- | ||
--><h4 class="headline">Unstoppable</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=}}<!-- | |||
--><p class="single nomargin">You can sometimes shrug off the effect of debilitating attacks. Once per encounter, if you are hit by an attack that would normally knock you down the [[condition track]], you can reduce the number of steps you move down the condition track by 1 step (to a minimum of 0).</p><!-- | |||
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-- | --></div><!-- | ||
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Latest revision as of 23:36, 20 July 2025
You have learn ed the tricks of fighting in the gladiatorial arena. These talents represent your knowledge of this specialized combination of combat and showmanship.
This talent tree is available to gladiators.
Brut al Attack
Knights of the Old Republic, page 44.
Choose a single exotic weapon or weapon group you are proficient with. Attacks with such weapons that deal damage that exceeds an opponent’s damage threshold deal + 1 die of damage on that attack.
You can select this talent multiple times. Each time you select this talent, it applies to a different exotic weapon or weapon group.
Prerequisites: Weapon Focus with the chosen weapon.
Call Out
Knights of the Old Republic, page 44.
When you use the Personal Vendetta talent, you may designate one target of that talent to take a −5 penalty to attacks against targets other than you instead of the normal −2.
Prerequisites: Persona l Vendetta.
Distracting Attack
Knights of the Old Republic, page 44.
When you deal damage to a target with a melee or ranged attack, compare the attack roll to the target’s Will Defense. If the attack roll also meets or exceeds the target’s Will Defense, the target takes a −2 penalty to Reflex Defense until the end of your next turn.
Prerequisites: Brutal Attack with the weapon used.
Exotic Weapons Master
Knights of the Old Republic, page 44.
You treat all exotic weapons as a single weapon group (exotic weapons). If you already have feats that grant proficiency with or augment the use of one exotic weapon, those feats grant proficiency with or augment all exotic weapons. For example, if you already had Exotic Weapon Proficiency (shyarn) and Weapon Focus (shyarn) you now have Weapon Proficiency (exotic weapons) and Weapon Focus (exotic weapons), and the effects of both feats apply to all exotic weapons.
Prerequisites: Proficiency in at least one exotic weapon.
Lockdown Strike
Knights of the Old Republic, page 44.
When you hit a moving opponent that is one size category larger than you or smaller with an attack of opportunity, you immediately end its current movement.
Multiattack Proficiency (exotic weapons)
Knights of the Old Republic, page 45.
Whenever you make multiple attacks with exotic weapons as a full attack action, you reduce the penalty on your attack rolls by 2.
You can take this talent multiple times; each time you take this talent, you reduce the penalty on your attack ro ls by an additional 2.
Prerequisites: Exotic Weapons Master.
Personal Vendetta
Knights of the Old Republic, page 45.
As a swift action, you can taunt all enemies within 12 squares and line of sight; on their next turn, these enemies take a −2 penalty on attack rolls made against any target other than you.
This is a mind- affecting effect.
Unstoppable
Knights of the Old Republic, page .
You can sometimes shrug off the effect of debilitating attacks. Once per encounter, if you are hit by an attack that would normally knock you down the condition track, you can reduce the number of steps you move down the condition track by 1 step (to a minimum of 0).