(Created page with "{{DISPLAYTITLE:Valor}} {{forcemenu}}<!-- --><div class="topdiv"><!-- --><h3 class="headline">Valor [light side]</h3><!-- -->{{referencetag|book=Knights of the Old Republic|page=52}}<!-- --><p class="single nomargin">You call upon the strength of the Force, reaching out to your ally and sharing your strength with them.</p><!-- --><p class="single nomargin">{{indent}}'''Time:''' Standard action.</p><!-- --><p class="single nomargin">{{ind...") |
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{{DISPLAYTITLE:Valor}} | {{DISPLAYTITLE:Valor}}<!-- | ||
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--><div class="topdiv"><!-- | --><div class="topdiv"><!-- | ||
--><p class="single nomargin">You call upon the strength of [[the Force]], reaching out to your ally and sharing your strength with them.</p><!-- | --><h3 class="headline">Valor [light side]</h3><!-- | ||
-->{{referencetag|book=Knights of the Old Republic|page=52}}<!-- | |||
--><p class="single nomargin">You call upon the strength of [[the Force]], reaching out to your ally and sharing your strength with them.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Time:''' [[Standard action]].</p><!-- | |||
--><p class="single nomargin">{{indent}}''' | --><p class="single nomargin">{{indent}}'''Target:''' One creature or droid within 12 squares and within line of sight.</p><!-- | ||
--><p class="single nomargin">{{indent}}''' | --><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' </p><!-- | ||
--><p class="single nomargin">{{indent}}''' | --><p class="single nomargin">{{indent}}''DC 15:'' The target gains a +1 bonus to [[Will Defense]] against mind-affecting and fear effects until the start of your next turn.</p><!-- | ||
--><p class="single nomargin">{{indent}}''DC | --><p class="single nomargin">{{indent}}''DC 20:'' As DC 15, except the bonus increases to +2.</p><!-- | ||
--><p class="single nomargin">{{indent}}''DC | --><p class="single nomargin">{{indent}}''DC 25:'' As DC 15, except the bonus increases to +5</p><!-- | ||
--><p class="single nomargin">{{indent}}''DC | --><p class="single nomargin">{{indent}}''DC 30:'' As DC 15, except the bonus increases to +10</p><!-- | ||
--><p class="single nomargin">{{indent}}'' | --><p class="single nomargin">{{indent}}'''Special:''' You can spend a [[Force point]] when you activate this power to have the bonus apply against all effects that target Will Defense (not just mind-affecting and fear effects).</p><!-- | ||
--><p class="single nomargin">{{indent}}''' | --><p class="single nomargin">{{indent}}You can maintain ''valor'' from round to round, extending the normal duration. Maintaining the ''valor'' power is a [[swift action]]. If you suffer damage while maintaining ''valor'', you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power. You may have multiple instances of ''valor'' active at once (affecting different allies), but maintaining each one requires a swift action each round, and each one must be activated by a separate use of ''valor''.</p><!-- | ||
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Revision as of 00:56, 25 July 2025
Valor [light side]
Knights of the Old Republic, page 52.
You call upon the strength of the Force, reaching out to your ally and sharing your strength with them.
Time: Standard action.
Target: One creature or droid within 12 squares and within line of sight.
Make a Use the Force check:
DC 15: The target gains a +1 bonus to Will Defense against mind-affecting and fear effects until the start of your next turn.
DC 20: As DC 15, except the bonus increases to +2.
DC 25: As DC 15, except the bonus increases to +5
DC 30: As DC 15, except the bonus increases to +10
Special: You can spend a Force point when you activate this power to have the bonus apply against all effects that target Will Defense (not just mind-affecting and fear effects).
You can maintain valor from round to round, extending the normal duration. Maintaining the valor power is a swift action. If you suffer damage while maintaining valor, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power. You may have multiple instances of valor active at once (affecting different allies), but maintaining each one requires a swift action each round, and each one must be activated by a separate use of valor.