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Saga Edition RPG Omnibus

Valor (force power): Difference between revisions

(Created page with "{{DISPLAYTITLE:Valor}} {{forcemenu}}<!-- --><div class="topdiv"><!-- --><h3 class="headline">Valor [light side]</h3><!-- -->{{referencetag|book=Knights of the Old Republic|page=52}}<!-- --><p class="single nomargin">You call upon the strength of the Force, reaching out to your ally and sharing your strength with them.</p><!-- --><p class="single nomargin">{{indent}}'''Time:''' Standard action.</p><!-- --><p class="single nomargin">{{ind...")
 
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{{DISPLAYTITLE:Valor}}
{{DISPLAYTITLE:Valor}}<!--
{{forcemenu}}<!--
 
-->{{forcemenu}}<!--
 
--><div class="topdiv"><!--
--><div class="topdiv"><!--
--><h3 class="headline">Valor &#91;light side&#93;</h3><!--
-->{{referencetag|book=Knights of the Old Republic|page=52}}<!--


--><p class="single nomargin">You call upon the strength of [[the&nbsp;Force]], reaching out to your ally and sharing your strength with them.</p><!--
--><h3 class="headline">Valor &#91;light side&#93;</h3><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=52}}<!--
 
--><p class="single nomargin">You call upon the strength of [[the&nbsp;Force]], reaching out to your ally and sharing your strength with them.</p><!--
 
--><p class="single nomargin">{{indent}}'''Time&colon;''' [[Standard&nbsp;action]].</p><!--


--><p class="single nomargin">{{indent}}'''Time&colon;''' [[Standard&nbsp;action]].</p><!--
--><p class="single nomargin">{{indent}}'''Target&colon;''' One creature or droid within 12 squares and within line of sight.</p><!--


--><p class="single nomargin">{{indent}}'''Target&colon;''' One creature or droid within 12 squares and within line of sight.</p><!--
--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' </p><!--


--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' </p><!--
--><p class="single nomargin">{{indent}}''DC 15&colon;'' The target gains a &#43;1 bonus to [[Will&nbsp;Defense]] against mind-affecting and fear effects until the start of your next turn.</p><!--


--><p class="single nomargin">{{indent}}''DC 15&colon;'' The target gains a &#43;1 bonus to [[Will&nbsp;Defense]] against mind-affecting and fear effects until the start of your next turn.</p><!--
--><p class="single nomargin">{{indent}}''DC 20&colon;'' As DC 15, except the bonus increases to &#43;2.</p><!--


--><p class="single nomargin">{{indent}}''DC 20&colon;'' As DC 15, except the bonus increases to &#43;2.</p><!--
--><p class="single nomargin">{{indent}}''DC 25&colon;'' As DC 15, except the bonus increases to &#43;5</p><!--


--><p class="single nomargin">{{indent}}''DC 25&colon;'' As DC 15, except the bonus increases to &#43;5</p><!--
--><p class="single nomargin">{{indent}}''DC 30&colon;'' As DC 15, except the bonus increases to &#43;10</p><!--


--><p class="single nomargin">{{indent}}''DC 30&colon;'' As DC 15, except the bonus increases to &#43;10</p><!--
--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a [[Force&nbsp;point]] when you activate this power to have the bonus apply against all effects that target Will Defense (not just mind-affecting and fear effects).</p><!--


--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a [[Force&nbsp;point]] when you activate this power to have the bonus apply against all effects that target Will Defense (not just mind-affecting and fear effects).</p><!--
--><p class="single nomargin">{{indent}}You can maintain ''valor'' from round to round, extending the normal duration. Maintaining the ''valor'' power is a [[swift&nbsp;action]]. If you suffer damage while maintaining ''valor'', you must succeed on a Use the Force check (DC = 15 &#43; damage taken) to continue maintaining the power. You may have multiple instances of ''valor'' active at once (affecting different allies), but maintaining each one requires a swift action each round, and each one must be activated by a separate use of ''valor''.</p><!--


--><p class="single nomargin">{{indent}}You can maintain ''valor'' from round to round, extending the normal duration. Maintaining the ''valor'' power is a [[swift&nbsp;action]]. If you suffer damage while maintaining ''valor'', you must succeed on a Use the Force check (DC = 15 &#43; damage taken) to continue maintaining the power. You may have multiple instances of ''valor'' active at once (affecting different allies), but maintaining each one requires a swift action each round, and each one must be activated by a separate use of ''valor''.</p></div><!--
--></div><!--





Revision as of 00:56, 25 July 2025

Valor [light side]

     Knights of the Old Republic, page 52.

You call upon the strength of the Force, reaching out to your ally and sharing your strength with them.

     Time: Standard action.

     Target: One creature or droid within 12 squares and within line of sight.

     Make a Use the Force check:

     DC 15: The target gains a +1 bonus to Will Defense against mind-affecting and fear effects until the start of your next turn.

     DC 20: As DC 15, except the bonus increases to +2.

     DC 25: As DC 15, except the bonus increases to +5

     DC 30: As DC 15, except the bonus increases to +10

     Special: You can spend a Force point when you activate this power to have the bonus apply against all effects that target Will Defense (not just mind-affecting and fear effects).

     You can maintain valor from round to round, extending the normal duration. Maintaining the valor power is a swift action. If you suffer damage while maintaining valor, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power. You may have multiple instances of valor active at once (affecting different allies), but maintaining each one requires a swift action each round, and each one must be activated by a separate use of valor.