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--><p class="single nomargin">{{indent}}'''Target:''' One creature touched.</p><!-- | --><p class="single nomargin">{{indent}}'''Target:''' One creature touched.</p><!-- | ||
--><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' The target heals [[hit point]]s equal to | --><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' The target heals [[hit point]]s equal to:</p><!-- | ||
-->< | --><ul class="nobullet notopmargin"><!-- | ||
--><li>{{indent}}''DC 15:'' power activation, target’s character level x 2</li><!-- | |||
--><li>{{indent}}''DC 20:'' target’s character level x 3</li><!-- | |||
--><li>{{indent}}''DC 25:'' target’s character level x 4</li><!-- | |||
--></ul><!-- | |||
--><p class="single nomargin">{{indent}}Each time you use vital transfer, you take half as much damage as you heal (rounded down).</p><!-- | --><p class="single nomargin">{{indent}}Each time you use vital transfer, you take half as much damage as you heal (rounded down).</p><!-- |
Latest revision as of 01:09, 25 July 2025
Vital Transfer [light side]
Saga Edition Core Rulebook, page 100.
You use your own life force to heal another living creature, using the Force as a conduit.
Time: Standard action.
Target: One creature touched.
Make a Use the Force check: The target heals hit points equal to:
- DC 15: power activation, target’s character level x 2
- DC 20: target’s character level x 3
- DC 25: target’s character level x 4
Each time you use vital transfer, you take half as much damage as you heal (rounded down).
Special: You may spend a Force point to avoid taking any damage when you use this Force power. You may spend a Destiny Point to move the target +5 steps on the condition track in addition to healing it normally. You may chose to heal less than the result of your Use the Force check allows. You may not heal yourself with this power.