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--><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' You gain a Force bonus on [[Jump]] checks and your speed increases until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.</p><!-- | --><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' You gain a Force bonus on [[Jump]] checks and your speed increases until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.</p><!-- | ||
-->< | --><ul class="nobullet notopmargin"><!-- | ||
--><li>{{indent}}''DC 10:'' power activation, +10 Force bonus, +2 squares</li><!-- | |||
--><li>{{indent}}''DC 15:'' +20 Force bonus, +4 squares</li><!-- | |||
--><li>{{indent}}''DC 20:'' +30 Force bonus, +6 squares</li><!-- | |||
--></ul><!-- | |||
--><p class="single nomargin">{{indent}}'''Special:''' You can spend a [[Force point]] to increase the power’s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. Using the ''Surge'' power counts as a running start for determining a Jump DC. You may spend a [[Destiny Point]] to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as part of a jump (no Jump check required).</p><!-- | --><p class="single nomargin">{{indent}}'''Special:''' You can spend a [[Force point]] to increase the power’s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. Using the ''Surge'' power counts as a running start for determining a Jump DC. You may spend a [[Destiny Point]] to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as part of a jump (no Jump check required).</p><!-- |
Latest revision as of 01:14, 25 July 2025
Surge
Saga Edition Core Rulebook, page 100.
The Force enables you to jump great heights and distances as well as move quickly.
Time: Free action.
Target: You.
Make a Use the Force check: You gain a Force bonus on Jump checks and your speed increases until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.
- DC 10: power activation, +10 Force bonus, +2 squares
- DC 15: +20 Force bonus, +4 squares
- DC 20: +30 Force bonus, +6 squares
Special: You can spend a Force point to increase the power’s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. Using the Surge power counts as a running start for determining a Jump DC. You may spend a Destiny Point to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as part of a jump (no Jump check required).