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Saga Edition RPG Omnibus

Surge (force power): Difference between revisions

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--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' You gain a Force bonus on [[Jump]] checks and your speed increases until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.</p><!--
--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' You gain a Force bonus on [[Jump]] checks and your speed increases until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.</p><!--


--><p class="single nomargin">{{indent}}{{indent}}''DC 10&colon;'' power activation, &#43;10 Force bonus, &#43;2 squares</p><!--
--><ul class="nobullet notopmargin"><!--


--><p class="single nomargin">{{indent}}{{indent}}''DC 15&colon;'' &#43;20 Force bonus, &#43;4 squares</p><!--
--><li>{{indent}}''DC 10&colon;'' power activation, &#43;10 Force bonus, &#43;2 squares</li><!--


--><p class="single nomargin">{{indent}}{{indent}}''DC 20&colon;'' &#43;30 Force bonus, &#43;6 squares</p><!--
--><li>{{indent}}''DC 15&colon;'' &#43;20 Force bonus, &#43;4 squares</li><!--
 
--><li>{{indent}}''DC 20&colon;'' &#43;30 Force bonus, &#43;6 squares</li><!--
 
--></ul><!--


--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a [[Force&nbsp;point]] to increase the power&rsquo;s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. Using the ''Surge'' power counts as a running start for determining a Jump DC. You may spend a [[Destiny&nbsp;Point]] to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as part of a jump (no Jump check required).</p><!--
--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a [[Force&nbsp;point]] to increase the power&rsquo;s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. Using the ''Surge'' power counts as a running start for determining a Jump DC. You may spend a [[Destiny&nbsp;Point]] to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as part of a jump (no Jump check required).</p><!--

Latest revision as of 01:14, 25 July 2025

Surge

     Saga Edition Core Rulebook, page 100.

The Force enables you to jump great heights and distances as well as move quickly.

     Time: Free action.

     Target: You.

     Make a Use the Force check: You gain a Force bonus on Jump checks and your speed increases until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.

  •      DC 10: power activation, +10 Force bonus, +2 squares
  •      DC 15: +20 Force bonus, +4 squares
  •      DC 20: +30 Force bonus, +6 squares

     Special: You can spend a Force point to increase the power’s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. Using the Surge power counts as a running start for determining a Jump DC. You may spend a Destiny Point to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as part of a jump (no Jump check required).