(Created page with "{{equipmentmenu}} {{equipmentsubmenu}} <div style="padding-top: 1.5em;"> <p class="single">{{referencetag|book=Knights of the Old Republic|page=75}}The following off-the-shelf accessories can enhance weapons and armor in a variety of ways. Most pieces of equipment can have only one accessory, though in some cases Gamemasters might allow them to have more. Each weapon and armor accessory listing on the table below also lists the upgrade slot cost of each accessory (for u...") |
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--><p class="single">The following off-the-shelf accessories can enhance weapons and armor in a variety of ways. Most pieces of equipment can have only one accessory, though in some cases Gamemasters might allow them to have more. Each weapon and armor accessory listing on the table below also lists the upgrade slot cost of each accessory (for use with the gear enhancement system in Scum and Villainy).</p><!-- | |||
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Latest revision as of 02:26, 10 August 2025
Knights of the Old Republic, page 75.
The following off-the-shelf accessories can enhance weapons and armor in a variety of ways. Most pieces of equipment can have only one accessory, though in some cases Gamemasters might allow them to have more. Each weapon and armor accessory listing on the table below also lists the upgrade slot cost of each accessory (for use with the gear enhancement system in Scum and Villainy).
Upgrade | Cost | Upgrade Slot Cost |
---|---|---|
Beam Splitter | 1,200 | 1 |
Dursteel Bonding | ||
Enhanced Energy Projector | 1,200 | 1 |
Hair Trigger | ||
Improved Energy Cell | 1,200 | 1 |
Tremor Cell |