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-->< | --><h3 class="headline arch">B2 Series Super Battle Droid</h3><!-- | ||
--><p class="single nomargin"> | --><p class="single nomargin">The B2 Series Super Battle Droid is a marked improvement in the original [[B1 Series Battle Droid]] design. Larger and armored, the Super Battle Droid relies on a central control computer for guidance, but it doesn’t deactiviate when it loses contact with the remote processor thanks to a backup internal processor—a droid brain that takes over when the droid loses communication with the central computer. This second brain allows the droid to store its last set of orders and continue acting on them even after the remote processor has shut down.</p><!-- | ||
--><p class="single nomargin">{{indent}}Super Battle Droids can be played as droid heroes.</p><!-- | |||
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|name=B2 Series Super Battle Droid | |name=B2 Series Super Battle Droid | ||
|challenge=2 | |challenge=2 | ||
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|availability=Military | |availability=Military | ||
|cost=3,300 | |cost=3,300 | ||
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Latest revision as of 00:15, 12 September 2025
B2 Series Super Battle Droid
The B2 Series Super Battle Droid is a marked improvement in the original B1 Series Battle Droid design. Larger and armored, the Super Battle Droid relies on a central control computer for guidance, but it doesn’t deactiviate when it loses contact with the remote processor thanks to a backup internal processor—a droid brain that takes over when the droid loses communication with the central computer. This second brain allows the droid to store its last set of orders and continue acting on them even after the remote processor has shut down.
Super Battle Droids can be played as droid heroes.
B2 Series Super Battle Droid (CL 2)

Saga Edition Core Rulebook, page 199.
Medium droid (4th-degree) nonheroic 6 playable
Initiative: +3; Senses: Perception +8
Languages: Basic, Binary
Defenses: Ref 12 (flat-footed 12), Fort 12, Will 10
Hit Points: 21; Damage Threshold: 12
Immune: droid traits
Speed: 6 squares (walking)
Melee: unarmed −6 (1d3+1)
Ranged: wrist blasters +4 (3d8) or
Ranged: wrist blasters +2 (4d8) with Rapid Fire
Fighting Space: 1 square; Reach: 1 square
Base Attack: +4; Grapple: +6
Attack Options: autofire (wrist blasters), Charging Fire, Rapid Fire, aid another (+5)
Abilities: Str 14, Dex 11, Con —, Int 10, Wis 11, Cha 7
Feats: Armor Proficiency (light), Charging Fire, Rapid Shot, Toughness, Weapon Proficiency (heavy weapons, rifles, simple weapons)
Skills: Perception +8
Systems: walking locomotion, remote receiver, backup processor, synchronized fire circuits, 2 hand appendages, integrated commlink, vocabulator, plasteel shell (+2 armor)
Possessions: wrist blasters (treat as blaster rifle)
Availability: Military, Cost: 3,300