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Saga Edition RPG Omnibus

Y-wing BTL-A4 Longprobe: Difference between revisions

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--><h3 class="arch">BTL-A4 Starfighter</h3><!--


--><p class="single nomargin">The &ldquo;Longprobe&rdquo; variant of the Y-wing is a scouting vessel. It replaces a gunner with additional supplies and fuel, a navicomputer, a backup hyperdrive, and a sensor enhancement package. This is hardly enough to turn it into a dedicated long-range scout, though it can do a better job at that task than a typical starfighter. One side effect of this alteration is that Longprobes are unusually well armed for a scout, making them more likely to get home to report their limited intelligence, and occasionally allowing the Longprobe pilot to blow up some valuable target uncovered during a scouting mission.</p><!--
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--><p class="single nomargin">{{indent}}Even so, very few Longprobes were sent out on their own. Because of their high availability, such jury-rigged scouts were generally sent out in groups of six to twelve fighters, called recon teams. Although a single Longprobe wasn&rsquo;t a particularly effective scout ship, a group of these fighters could scour a fairly large area of space in a reasonable time frame. Longprobe pilots actually took great pride in doing good jobs despite their second hand equipment.</p><!--
--><p class="single nomargin">The &ldquo;Longprobe&rdquo; variant of the Y-wing is a scouting vessel. It replaces a gunner with additional supplies and fuel, a navicomputer, a backup hyperdrive, and a sensor enhancement package. This is hardly enough to turn it into a dedicated long-range scout, though it can do a better job at that task than a typical starfighter. One side effect of this alteration is that Longprobes are unusually well armed for a scout, making them more likely to get home to report their limited intelligence, and occasionally allowing the Longprobe pilot to blow up some valuable target uncovered during a scouting mission.</p><!--


--><p class="single nomargin">{{indent}}Even so, very few Longprobes were sent out on their own. Because of their high availability, such jury-rigged scouts were generally sent out in groups of six to twelve fighters, called recon teams. Although a single Longprobe wasn&rsquo;t a particularly effective scout ship, a group of these fighters could scour a fairly large area of space in a reasonable time frame. Longprobe pilots actually took great pride in doing good jobs despite their second hand equipment.</p><!--






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Latest revision as of 22:09, 3 October 2025

BTL-A4 Starfighter

The “Longprobe” variant of the Y-wing is a scouting vessel. It replaces a gunner with additional supplies and fuel, a navicomputer, a backup hyperdrive, and a sensor enhancement package. This is hardly enough to turn it into a dedicated long-range scout, though it can do a better job at that task than a typical starfighter. One side effect of this alteration is that Longprobes are unusually well armed for a scout, making them more likely to get home to report their limited intelligence, and occasionally allowing the Longprobe pilot to blow up some valuable target uncovered during a scouting mission.

     Even so, very few Longprobes were sent out on their own. Because of their high availability, such jury-rigged scouts were generally sent out in groups of six to twelve fighters, called recon teams. Although a single Longprobe wasn’t a particularly effective scout ship, a group of these fighters could scour a fairly large area of space in a reasonable time frame. Longprobe pilots actually took great pride in doing good jobs despite their second hand equipment.

Koensayr BTL-A4 “Longprobe”           (CL 10)

     Starships of the Galaxy, page 158.

Gargantuan starfighter

Initiative: +5; Senses: Perception +11

Defenses: Fort 26, Ref 16 (flat-footed 12) ; ++7 armor, Vehicular Combat

Hit Points: 120; DR: 10; SR: 25; Damage Threshold: 46

Speed: fly 16 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)

Ranged: laser cannons +9 (see below) or

Ranged: ion cannons +9 (see below) or

Ranged: proton torpedoes +9 (see below)

Fighting Space: 4×4 or 1 square (starship scale); Cover: total (crew), +5 (astromech droid)

Base Attack: +2; Grapple: 33

Attack Options: autofire (laser cannons, ion cannons), fire-link (proton torpedoes)

Abilities: Str 42, Dex 18, Con —, Int 16

Skills: Initiative +5, Mechanics +6 (+13*), Perception +6, Pilot +5, Use Computer +6 (+13*)

* If the ship has an astromech droid, use these skill modifiers instead.

Crew: 1 plus astromech droid (skilled); Passengers: none

Cargo: 220kg; Consumables: 1 month; Carried Craft: none

Payload: 8 proton torpedoes

Hyperdrive: ×1 (&#15;12 backup), navicomputer

Availability: Military; Cost: 155,000 (90,000 used)

Laser cannons (pilot)
Attack:
 +9 (+4 autofire), Damage: 4d10×2

Ion cannons (pilot)
Attack:
 +9 (+4 autofire), Damage: 4d10×2 ion

Proton torpedoes (pilot)
Attack:
 +9, Damage: 9d10×2, 4-square splash