(Created page with "{{DISPLAYTITLE:Segnor’s Loop}} <div> <h4 class="headline">Segnor’s Loop</h4> {{referencetag|book=Starships of the Galaxy|page=28}} <p class="single nomargin">This maneuver allows a pilot to accelerate uickly away from an opponent before returning to make an attack.</p><p class="single nomargin">{{indent}}'''Time:''' Reaction.</p><p class="single nomargin">{{indent}}'''Target:''' One target within weapons range.</p><p class="single nomargin">{{indent}}'''M...") |
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--><p class="single nomargin">This maneuver allows a pilot to accelerate uickly away from an opponent before returning to make an attack.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Time:''' [[Reaction]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Target:''' One target within weapons range.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Make a [[Pilot]] check:''' If you end your turn farther away from your opponent than when your turn began, you may activate this maneuver as a reaction to make an immediate [[Vehicles#attackrun|attack run]] against that target. The result of your Pilot check determines the penalty to your [[Reflex Defense]] imposed by the attack run instead of the normal −2:</p><!-- | |||
--><p class="single nomargin">{{indent}}''DC 20:'' −10 penalty.</p><!-- | |||
--><p class="single nomargin">{{indent}}''DC 25:'' −5 penalty.</p><!-- | |||
--><p class="single nomargin">{{indent}}''DC 30:'' −2 penalty.</p><!-- | |||
--><p class="single nomargin">{{indent}}''DC 35:'' −1 penalty.</p><!-- | |||
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Revision as of 21:41, 5 October 2025
Segnor’s Loop
Starships of the Galaxy, page 28.
This maneuver allows a pilot to accelerate uickly away from an opponent before returning to make an attack.
Time: Reaction.
Target: One target within weapons range.
Make a Pilot check: If you end your turn farther away from your opponent than when your turn began, you may activate this maneuver as a reaction to make an immediate attack run against that target. The result of your Pilot check determines the penalty to your Reflex Defense imposed by the attack run instead of the normal −2:
DC 20: −10 penalty.
DC 25: −5 penalty.
DC 30: −2 penalty.
DC 35: −1 penalty.
