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Saga Edition RPG Omnibus

Hazard: Vacuum: Difference between revisions

(Created page with "{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=+20 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −2 steps on the condition track (''Miss'': No damage, and the target moves −1 step on the condition track).|s...")
 
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{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=+20 vs. [[Fortitude Defense]]|hazarddamage=1d6, and the target moves −2 steps on the [[condition track]] (''Miss'': No damage, and the target moves −1 step on the condition track).|specialattack=Automatic hit on attacks against unconscious targets.|specialdamage=1d6 cumulative; if this damage equals or exceeds the target’s damage threshold, the target dies.|hazardrecurrence=On trigger.|hazardskill1='''[[Endurance#holdbreath|Endurance]] (DC 10):''' The character holds his or her breath for 1 round, reducing the vacuum’s attack roll by 10. Each round the character holds his or her breath in this manner, the check DC increases by 2.|hazardspecial=A creature cannot move back up the condition track until it is returned to a breathable atmosphere.}}
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<h4 class="headline">Vacuum (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=253}}When a creature is exposed to a vacuum, make an attack roll (1d20&#43;20) against the character&rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves &#8722;2 steps down the condition track. If the attack fails, the creature takes no damage, but moves &#8722;1 step down the condition track. The target cannot move back up the condition track until it is returned to a breathable atmosphere. A creature knocked unconscious by exposure to a vacuum automatically takes a cumulative 1d6 points of damage each round (that is, 1d6 the first round, 2d6 the second, 3d6 the third, and so on). If this damage ever exceeds the creature&rsquo;s [[damage&nbsp;threshold]], it dies.</div>


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-->{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=&#43;20 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=1d6, and the target moves &#8722;2 steps on the [[condition&nbsp;track]] (''Miss'': No damage, and the target moves &#8722;1 step on the condition track).|specialattack=Automatic hit on attacks against unconscious targets.|specialdamage=1d6 cumulative; if this damage equals or exceeds the target&rsquo;s damage threshold, the target dies.|hazardrecurrence=On trigger.|hazardskill1='''[[Endurance#Hold_Breath|Endurance]] (DC 10)&colon;''' The character holds his or her breath for 1 round, reducing the vacuum&rsquo;s attack roll by 10. Each round the character holds his or her breath in this manner, the check DC increases by 2.|hazardspecial=A creature cannot move back up the condition track until it is returned to a breathable atmosphere.}}<!--
 
 
 
 
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--><h4 class="headline">Vacuum (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=253}}<!--
 
--><p class="single nomargin">When a creature is exposed to a vacuum, make an attack roll (1d20&#43;20) against the character&rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves &#8722;2 steps down the condition track. If the attack fails, the creature takes no damage, but moves &#8722;1 step down the condition track. The target cannot move back up the condition track until it is returned to a breathable atmosphere. A creature knocked unconscious by exposure to a vacuum automatically takes a cumulative 1d6 points of damage each round (that is, 1d6 the first round, 2d6 the second, 3d6 the third, and so on). If this damage ever exceeds the creature&rsquo;s [[damage&nbsp;threshold]], it dies.</p><!--
 
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[[Category:Gameplay]]
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Revision as of 04:46, 6 October 2025

Atmosphere, Vacuum (CL 8)

     Saga Edition Core Rulebook, page 3 (table of contents).

The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.

Type: Atmospheric, contact, natural

Trigger: A creature begins its turn in a vacuum.

Attack: +20 vs. Fortitude Defense

Damage/Effect: 1d6, and the target moves −2 steps on the condition track (Miss: No damage, and the target moves −1 step on the condition track).

>Special Attack: Automatic hit on attacks against unconscious targets.

Special Damage: 1d6 cumulative; if this damage equals or exceeds the target’s damage threshold, the target dies.

Recurrence: On trigger.

Skill:
Endurance (DC 10): The character holds his or her breath for 1 round, reducing the vacuum’s attack roll by 10. Each round the character holds his or her breath in this manner, the check DC increases by 2.

Special: A creature cannot move back up the condition track until it is returned to a breathable atmosphere.

Vacuum (Deprecated)

     Saga Edition Core Rulebook, page 253.

When a creature is exposed to a vacuum, make an attack roll (1d20+20) against the character’s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves −2 steps down the condition track. If the attack fails, the creature takes no damage, but moves −1 step down the condition track. The target cannot move back up the condition track until it is returned to a breathable atmosphere. A creature knocked unconscious by exposure to a vacuum automatically takes a cumulative 1d6 points of damage each round (that is, 1d6 the first round, 2d6 the second, 3d6 the third, and so on). If this damage ever exceeds the creature’s damage threshold, it dies.