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{{hazard|hazardname=Space Sickness (CL 1)|hazardpage=103|hazardflavor=In zero gravity, some creatures have a hard time maintaining their internal equilibrium.|hazardtype=Natural|hazardtrigger=A creature is exposed to weightlessness.|hazardattack=+0 vs. [[Fortitude Defense]]|hazarddamage=The target moves −1 persistent steps on the [[condition track]].|hazardrecurrence=Once, after 8 hours.|hazardskill1='''[[Treat Injury]] (DC 20):''' The character removes the persistent condition.|hazardspecial=The persistent condition from space sickness is removed from a creature after 8 hours of rest.}} | {{DISPLAYTITLE:Explosive Charge}}<!-- | ||
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-->{{hazard|hazardname=Space Sickness (CL 1)|hazardpage=103|hazardflavor=In zero gravity, some creatures have a hard time maintaining their internal equilibrium.|hazardtype=Natural|hazardtrigger=A creature is exposed to weightlessness.|hazardattack=+0 vs. [[Fortitude Defense]]|hazarddamage=The target moves −1 persistent steps on the [[condition track]].|hazardrecurrence=Once, after 8 hours.|hazardskill1='''[[Treat Injury]] (DC 20):''' The character removes the persistent condition.|hazardspecial=The persistent condition from space sickness is removed from a creature after 8 hours of rest.}}<!-- | |||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 04:49, 6 October 2025
Space Sickness (CL 1)
Saga Edition Core Rulebook, page 3 (table of contents).
In zero gravity, some creatures have a hard time maintaining their internal equilibrium.
Type: Natural
Trigger: A creature is exposed to weightlessness.
Attack: +0 vs. Fortitude Defense
Damage/Effect: The target moves −1 persistent steps on the condition track.
Recurrence: Once, after 8 hours.
Skill:
Treat Injury (DC 20): The character removes the persistent condition.
Special: The persistent condition from space sickness is removed from a creature after 8 hours of rest.
