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{{ | {{DISPLAYTITLE:Paralytic Poison}}<!-- | ||
<div | -->{{hazard|hazardname=Poison, Paralytic (CL 5)|hazardpage=103|hazardflavor=An injected poison renders a target immobile for a short time.|hazardtype=Artificial, contact, poison|hazardtrigger=A creature is injected with the poison.|hazardattack=+10 vs. [[Fortitude Defense]]|hazarddamage=The target moves −1 step on the [[condition track]].|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''[[Treat Injury]] (DC 16; requires medical kit):''' The character treats the poison.|hazardspecial=A creature moved to the bottom of the condition track by this poison is [[immobilized]] but does not fall [[unconscious]].}}<!-- | ||
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--><h4 class="headline">Paralytic Poison (Deprecated)</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}<!-- | |||
--><p class="single nomargin">When a living creature is injected with a paralytic poison, make an attack roll (1d20+10) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a DC 15 Treat Injury check.</p><!-- | |||
--></div><!-- | |||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Latest revision as of 05:11, 6 October 2025
Poison, Paralytic (CL 5)
Saga Edition Core Rulebook, page 3 (table of contents).
An injected poison renders a target immobile for a short time.
Type: Artificial, contact, poison
Trigger: A creature is injected with the poison.
Attack: +10 vs. Fortitude Defense
Damage/Effect: The target moves −1 step on the condition track.
Recurrence: Each round at the start of the target’s turn, until treated.
Skill:
Treat Injury (DC 16; requires medical kit): The character treats the poison.
Special: A creature moved to the bottom of the condition track by this poison is immobilized but does not fall unconscious.
Paralytic Poison (Deprecated)
Saga Edition Core Rulebook, page 255.
When a living creature is injected with a paralytic poison, make an attack roll (1d20+10) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a DC 15 Treat Injury check.
