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Saga Edition RPG Omnibus

Hazard: Knockout Drops: Difference between revisions

(Created page with "{{hazard|hazardname=Poison, Knockout Drops (CL 2)|hazardpage=103|hazardflavor=When put into food or drink, this poison renders a target unconscious.|hazardtype=Artificial, ingested, poison|hazardtrigger=A creature ingests the poison.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injur...")
 
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{{hazard|hazardname=Poison, Knockout Drops (CL 2)|hazardpage=103|hazardflavor=When put into food or drink, this poison renders a target unconscious.|hazardtype=Artificial, ingested, poison|hazardtrigger=A creature ingests the poison.|hazardattack=+4 vs. [[Fortitude Defense]]|hazarddamage=The target moves −1 step on the [[condition track]].|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''[[Treat Injury]] (DC 14; requires medical kit):''' The character treats the poison.}}
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<h4 class="headline">Knockout Drops (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=255}}When a creature ingests knockout drops, make an attack roll (1d20&#43;5) against the target&rsquo;s [[Fortitude Defense]]. If the attack succeeds, the target moves &#8722;1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.</div>


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-->{{hazard|hazardname=Poison, Knockout Drops (CL 2)|hazardpage=103|hazardflavor=When put into food or drink, this poison renders a target unconscious.|hazardtype=Artificial, ingested, poison|hazardtrigger=A creature ingests the poison.|hazardattack=&#43;4 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=The target moves &#8722;1 step on the [[condition&nbsp;track]].|hazardrecurrence=Each round at the start of the target&rsquo;s turn, until treated.|hazardskill1='''[[Treat Injury]] (DC 14; requires medical kit)&colon;''' The character treats the poison.}}<!--
 
 
 
 
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--><h4 class="headline">Knockout Drops (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}When a creature ingests knockout drops, make an attack roll (1d20&#43;5) against the target&rsquo;s [[Fortitude Defense]]. If the attack succeeds, the target moves &#8722;1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.<!--
 
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[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 20:25, 26 October 2025

Poison, Knockout Drops (CL 2)

     Saga Edition Core Rulebook, page 3 (table of contents).

When put into food or drink, this poison renders a target unconscious.

Type: Artificial, ingested, poison

Trigger: A creature ingests the poison.

Attack: +4 vs. Fortitude Defense

Damage/Effect: The target moves −1 step on the condition track.

Recurrence: Each round at the start of the target’s turn, until treated.

Skill:
Treat Injury (DC 14; requires medical kit): The character treats the poison.

Knockout Drops (Deprecated)

     Saga Edition Core Rulebook, page 255.

When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.