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<div | -->{{hazard|hazardname=Poison, Knockout Drops (CL 2)|hazardpage=103|hazardflavor=When put into food or drink, this poison renders a target unconscious.|hazardtype=Artificial, ingested, poison|hazardtrigger=A creature ingests the poison.|hazardattack=+4 vs. [[Fortitude Defense]]|hazarddamage=The target moves −1 step on the [[condition track]].|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''[[Treat Injury]] (DC 14; requires medical kit):''' The character treats the poison.}}<!-- | ||
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--><h4 class="headline">Knockout Drops (Deprecated)</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s [[Fortitude Defense]]. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.<!-- | |||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 20:25, 26 October 2025
Poison, Knockout Drops (CL 2)
Saga Edition Core Rulebook, page 3 (table of contents).
When put into food or drink, this poison renders a target unconscious.
Type: Artificial, ingested, poison
Trigger: A creature ingests the poison.
Attack: +4 vs. Fortitude Defense
Damage/Effect: The target moves −1 step on the condition track.
Recurrence: Each round at the start of the target’s turn, until treated.
Skill:
Treat Injury (DC 14; requires medical kit): The character treats the poison.
Knockout Drops (Deprecated)
Saga Edition Core Rulebook, page 255.
When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.