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-->{{hazard|hazardname=Leeches (CL 2)|hazardpage=120|hazardflavor=Tiny parasites attach to your skin and suck your fluids for nourishment.|hazardtype=Natural|hazardtrigger=A creature begins its turn in an area occupied by leeches.|hazardattack=+4 vs. [[Reflex Defense]]|hazarddamage=The target moves −1 persistent step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until removed.|hazardskill1='''[[Treat Injury]] (DC 19):''' The character safely removes the leeches.|hazardspecial=Leeches ignore the effects of a creature’s armor, unless the armor is natural or airtight.|hazardgmnote=At some point, creatures traveling through a swamp must trudge through water. When they do, they might encounter leeches. Leeches have a way of slipping past the best defenses and latching onto the skin under a creature’s armor or clothing. Not only do these parasites cause damage to the creatures they attack, they can cause a group to be hesitant to enter other bodies of water, giving opponents a chance to strike.}}<!-- | -->{{hazard|hazardname=Leeches (CL 2)|hazardpage=120|hazardflavor=Tiny parasites attach to your skin and suck your fluids for nourishment.|hazardtype=Natural|hazardtrigger=A creature begins its turn in an area occupied by leeches.|hazardattack=+4 vs. [[Reflex Defense]]|hazarddamage=The target moves −1 persistent step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until removed.|hazardskill1='''[[Treat Injury]] (DC 19):''' The character safely removes the leeches.|hazardspecial=Leeches ignore the effects of a creature’s armor, unless the armor is natural or airtight.|hazardgmnote=At some point, creatures traveling through a swamp must trudge through water. When they do, they might encounter leeches. Leeches have a way of slipping past the best defenses and latching onto the skin under a creature’s armor or clothing. Not only do these parasites cause damage to the creatures they attack, they can cause a group to be hesitant to enter other bodies of water, giving opponents a chance to strike.}}<!-- | ||
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Latest revision as of 20:52, 26 October 2025
Leeches (CL 2)
Saga Edition Core Rulebook, page 3 (table of contents).
Tiny parasites attach to your skin and suck your fluids for nourishment.
Type: Natural
Trigger: A creature begins its turn in an area occupied by leeches.
Attack: +4 vs. Reflex Defense
Damage/Effect: The target moves −1 persistent step on the condition track.
Recurrence: Each round at the start of the target’s turn, until removed.
Skill:
Treat Injury (DC 19): The character safely removes the leeches.
Special: Leeches ignore the effects of a creature’s armor, unless the armor is natural or airtight.
At some point, creatures traveling through a swamp must trudge through water. When they do, they might encounter leeches. Leeches have a way of slipping past the best defenses and latching onto the skin under a creature’s armor or clothing. Not only do these parasites cause damage to the creatures they attack, they can cause a group to be hesitant to enter other bodies of water, giving opponents a chance to strike.
