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Saga Edition RPG Omnibus

Hazard: Leeches: Difference between revisions

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-->{{hazard|hazardname=Leeches (CL 2)|hazardpage=120|hazardflavor=Tiny parasites attach to your skin and suck your fluids for nourishment.|hazardtype=Natural|hazardtrigger=A creature begins its turn in an area occupied by leeches.|hazardattack=&#43;4 vs. [[Reflex&nbsp;Defense]]|hazarddamage=The target moves &#8722;1 persistent step on the condition track.|hazardrecurrence=Each round at the start of the target&rsquo;s turn, until removed.|hazardskill1='''[[Treat&nbsp;Injury]] (DC 19)&colon;''' The character safely removes the leeches.|hazardspecial=Leeches ignore the effects of a creature&rsquo;s armor, unless the armor is natural or airtight.|hazardgmnote=At some point, creatures traveling through a swamp must trudge through water. When they do, they might encounter leeches. Leeches have a way of slipping past the best defenses and latching onto the skin under a creature&rsquo;s armor or clothing. Not only do these parasites cause damage to the creatures they attack, they can cause a group to be hesitant to enter other bodies of water, giving opponents a chance to strike.}}<!--
-->{{hazard|hazardname=Leeches (CL 2)|hazardpage=120|hazardflavor=Tiny parasites attach to your skin and suck your fluids for nourishment.|hazardtype=Natural|hazardtrigger=A creature begins its turn in an area occupied by leeches.|hazardattack=&#43;4 vs. [[Reflex&nbsp;Defense]]|hazarddamage=The target moves &#8722;1 persistent step on the condition track.|hazardrecurrence=Each round at the start of the target&rsquo;s turn, until removed.|hazardskill1='''[[Treat&nbsp;Injury]] (DC 19)&colon;''' The character safely removes the leeches.|hazardspecial=Leeches ignore the effects of a creature&rsquo;s armor, unless the armor is natural or airtight.|hazardgmnote=At some point, creatures traveling through a swamp must trudge through water. When they do, they might encounter leeches. Leeches have a way of slipping past the best defenses and latching onto the skin under a creature&rsquo;s armor or clothing. Not only do these parasites cause damage to the creatures they attack, they can cause a group to be hesitant to enter other bodies of water, giving opponents a chance to strike.}}<!--


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Latest revision as of 20:52, 26 October 2025

Leeches (CL 2)

     Saga Edition Core Rulebook, page 3 (table of contents).

Tiny parasites attach to your skin and suck your fluids for nourishment.

Type: Natural

Trigger: A creature begins its turn in an area occupied by leeches.

Attack: +4 vs. Reflex Defense

Damage/Effect: The target moves −1 persistent step on the condition track.

Recurrence: Each round at the start of the target’s turn, until removed.

Skill:
Treat Injury (DC 19): The character safely removes the leeches.

Special: Leeches ignore the effects of a creature’s armor, unless the armor is natural or airtight.

At some point, creatures traveling through a swamp must trudge through water. When they do, they might encounter leeches. Leeches have a way of slipping past the best defenses and latching onto the skin under a creature’s armor or clothing. Not only do these parasites cause damage to the creatures they attack, they can cause a group to be hesitant to enter other bodies of water, giving opponents a chance to strike.