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Saga Edition RPG Omnibus

Hazard: Knockout Drops: Difference between revisions

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--><h4 class="headline">Knockout Drops (Deprecated)</h4><!--
--><h4 class="headline">Knockout Drops (Deprecated)</h4><!--


-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}When a creature ingests knockout drops, make an attack roll (1d20&#43;5) against the target&rsquo;s [[Fortitude Defense]]. If the attack succeeds, the target moves &#8722;1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.<!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}<!--
 
--><p class="single nomargin">When a creature ingests knockout drops, make an attack roll (1d20&#43;5) against the target&rsquo;s [[Fortitude Defense]]. If the attack succeeds, the target moves &#8722;1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.</p><!--


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Latest revision as of 20:54, 26 October 2025

Poison, Knockout Drops (CL 2)

     Saga Edition Core Rulebook, page 3 (table of contents).

When put into food or drink, this poison renders a target unconscious.

Type: Artificial, ingested, poison

Trigger: A creature ingests the poison.

Attack: +4 vs. Fortitude Defense

Damage/Effect: The target moves −1 step on the condition track.

Recurrence: Each round at the start of the target’s turn, until treated.

Skill:
Treat Injury (DC 14; requires medical kit): The character treats the poison.

Knockout Drops (Deprecated)

     Saga Edition Core Rulebook, page 255.

When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.