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Saga Edition RPG Omnibus

Hazard: Csilla Cave-In: Difference between revisions

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-->{{hazard|hazardname=Csilla Cave-In (CL 8)|hazardpage=101|hazardflavor=The underground ice caverns of Csilla shake and rumble, sending heavy blocks of ice crashing to the ground.|hazardtype=Natural|hazardtrigger=A creature or a droid in the ice cavern fires a weapon that makes noise; targets any creature, droid, or object in the area of the cave-in.|hazardattack=&#43;10 vs. [[Reflex Defense]]|hazarddamage=2d12&#43;1|hazardrecurrence=Each round at the start of the target&rsquo;s turn, as long as the target remains in the area of the cave-in|hazardskill1='''[[Acrobatics]] (DC 28)&colon;''' As a [[move&nbsp;action]], a character can make an Acrobatics check to gain a &#43;5 circumstance bonus to Reflex Defense against a falling ice attack made against the character at the start of their next turn.|hazardskill2='''[[Perception]] (DC 23)&colon;''' A character notices that the roof of the ice cavern is unstable and believes that a loud noise could cause a cave-in.}}<!--
-->{{hazard|hazardname=Csilla Cave-In (CL 8)|hazardpage=101|hazardflavor=The underground ice caverns of Csilla shake and rumble, sending heavy blocks of ice crashing to the ground.|hazardtype=Natural|hazardtrigger=A creature or a droid in the ice cavern fires a weapon that makes noise; targets any creature, droid, or object in the area of the cave-in.|hazardattack=&#43;10 vs. [[Reflex Defense]]|hazarddamage=2d12&#43;1|hazardrecurrence=Each round at the start of the target&rsquo;s turn, as long as the target remains in the area of the cave-in|hazardskill1='''[[Acrobatics]] (DC 28)&colon;''' As a [[move&nbsp;action]], a character can make an Acrobatics check to gain a &#43;5 circumstance bonus to Reflex Defense against a falling ice attack made against the character at the start of their next turn.|hazardskill2='''[[Perception]] (DC 23)&colon;''' A character notices that the roof of the ice cavern is unstable and believes that a loud noise could cause a cave-in.}}<!--


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Latest revision as of 21:02, 26 October 2025

Csilla Cave-In (CL 8)

     Saga Edition Core Rulebook, page 3 (table of contents).

The underground ice caverns of Csilla shake and rumble, sending heavy blocks of ice crashing to the ground.

Type: Natural

Trigger: A creature or a droid in the ice cavern fires a weapon that makes noise; targets any creature, droid, or object in the area of the cave-in.

Attack: +10 vs. Reflex Defense

Damage/Effect: 2d12+1

Recurrence: Each round at the start of the target’s turn, as long as the target remains in the area of the cave-in

Skills:
Acrobatics (DC 28): As a move action, a character can make an Acrobatics check to gain a +5 circumstance bonus to Reflex Defense against a falling ice attack made against the character at the start of their next turn.
Perception (DC 23): A character notices that the roof of the ice cavern is unstable and believes that a loud noise could cause a cave-in.