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Saga Edition RPG Omnibus

Hazard: Cardooine Chills: Difference between revisions

(Created page with "{{hazard|hazardname=Disease, Cardooine Chills (CL 2)|hazardpage=102|hazardflavor=This disease is common throughout the galaxy and is typically only an inconvenience.|hazardtype=Atmospheric, disease, natural|hazardtrigger=A creature is exposed to the disease.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 persistent step on the condition track|hazardrecurrence=Daily, until treated.|hazardskill1='''Knowledge#li...")
 
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{{hazard|hazardname=Disease, Cardooine Chills (CL 2)|hazardpage=102|hazardflavor=This disease is common throughout the galaxy and is typically only an inconvenience.|hazardtype=Atmospheric, disease, natural|hazardtrigger=A creature is exposed to the disease.|hazardattack=+4 vs. [[Fortitude Defense]]|hazarddamage=1d6, and the target moves −1 persistent step on the [[condition track]]|hazardrecurrence=Daily, until treated.|hazardskill1='''[[Knowledge#lifesciences|Knowledge [life sciences]]] (DC 14):''' The character identifies the disease.|hazardskill2='''[[Treat_Injury#treatdisease|Treat Injury]] (DC 15; requires [[Medical_Gear#medkit|medical kit]]):''' The character treats the disease.|hazardspecial=Once a creature has been exposed to the Cardooine chills and the disease has been treated, that creature cannot contract the disease again.}}
{{DISPLAYTITLE:Cardooine Chills}}<!--
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<h4 class="headline">Cardooine Chills (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=254}}
The first time a creature is exposed to Cardooine chills, make an attack roll (1d20&#43;2) against the creature&rsquo;s Fortitude Defense. If the attack succeeds, the character takes 1d6 points of damage, and moves &#8722;1 persistent step down the condition track. This attack occurs again each day the disease remains untreated. Treating the disease requires a successful DC 15 Treat Injury check.</div>


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-->{{hazard|hazardname=Disease, Cardooine Chills (CL 2)|hazardpage=102|hazardflavor=This disease is common throughout the galaxy and is typically only an inconvenience.|hazardtype=Atmospheric, disease, natural|hazardtrigger=A creature is exposed to the disease.|hazardattack=&#43;4 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=1d6, and the target moves &#8722;1 persistent step on the [[condition&nbsp;track]]|hazardrecurrence=Daily, until treated.|hazardskill1='''[[Knowledge#lifesciences|Knowledge&nbsp;&#91;life&nbsp;sciences&#93;]] (DC 14)&colon;''' The character identifies the disease.|hazardskill2='''[[Treat_Injury#treatdisease|Treat&nbsp;Injury]] (DC 15; requires [[Medical_Gear#medkit|medical&nbsp;kit]])&colon;''' The character treats the disease.|hazardspecial=Once a creature has been exposed to the Cardooine chills and the disease has been treated, that creature cannot contract the disease again.}}<!--
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--><div id="deprecated" class="spacer"><!--
 
--><h4 class="headline">Cardooine Chills (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=254}}<!--
 
--><p class="single nomargin">The first time a creature is exposed to Cardooine chills, make an attack roll (1d20&#43;2) against the creature&rsquo;s Fortitude Defense. If the attack succeeds, the character takes 1d6 points of damage, and moves &#8722;1 persistent step down the condition track. This attack occurs again each day the disease remains untreated. Treating the disease requires a successful DC 15 Treat Injury check.</p><!--
 
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[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Hazards]]
[[Category:Hazards]]

Latest revision as of 22:20, 26 October 2025

Disease, Cardooine Chills (CL 2)

     Saga Edition Core Rulebook, page 3 (table of contents).

This disease is common throughout the galaxy and is typically only an inconvenience.

Type: Atmospheric, disease, natural

Trigger: A creature is exposed to the disease.

Attack: +4 vs. Fortitude Defense

Damage/Effect: 1d6, and the target moves −1 persistent step on the condition track

Recurrence: Daily, until treated.

Skills:
Knowledge [life sciences] (DC 14): The character identifies the disease.
Treat Injury (DC 15; requires medical kit): The character treats the disease.

Special: Once a creature has been exposed to the Cardooine chills and the disease has been treated, that creature cannot contract the disease again.

Cardooine Chills (Deprecated)

     Saga Edition Core Rulebook, page 254.

The first time a creature is exposed to Cardooine chills, make an attack roll (1d20+2) against the creature’s Fortitude Defense. If the attack succeeds, the character takes 1d6 points of damage, and moves −1 persistent step down the condition track. This attack occurs again each day the disease remains untreated. Treating the disease requires a successful DC 15 Treat Injury check.