Anonymous
×
Create a new article
Write your page title here:
We currently have 909 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus

Hazard: Toxic Atmosphere: Difference between revisions

(Created page with "{{hazard|hazardname=Atmosphere, Toxic (CL 6)|hazardpage=101|hazardflavor=A toxic atmosphere is filled with chemicals that harm most creatures.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a toxic atmosphere.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger|hazar...")
 
No edit summary
Line 1: Line 1:
{{hazard|hazardname=Atmosphere, Toxic (CL 6)|hazardpage=101|hazardflavor=A toxic atmosphere is filled with chemicals that harm most creatures.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a toxic atmosphere.|hazardattack=+5 vs. [[Fortitude Defense]]|hazarddamage=1d6, and the target moves −1 step on the [[condition track]] (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger|hazardskill1='''[[Knowledge#physicalsciences|Knowledge [physical sciences]]] (DC 16):''' The character identifies the presence of a toxic atmosphere.|hazardspecial=Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.}}
{{DISPLAYTITLE:Hazard}}<!--
<div style="padding-top: 1.5em;">
<h4 class="headline">Toxic Atmosphere (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=253}}A toxic atmosphere is filled with chemicals that harm most living beings. Each round a creature is exposed to a toxic atmosphere, make an attack roll (1d20&#43;5) against a creature&rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves &#8722;1 persistent step down the [[condition&nbsp;track]]. If the attack fails, the creature takes half damage that round, and does not move down the condition track.</div>


<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
-->{{hazard|hazardname=Atmosphere, Toxic (CL 6)|hazardpage=101|hazardflavor=A toxic atmosphere is filled with chemicals that harm most creatures.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a toxic atmosphere.|hazardattack=&#43;5 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=1d6, and the target moves &#8722;1 step on the [[condition&nbsp;track]] (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger|hazardskill1='''[[Knowledge#physicalsciences|Knowledge&nbsp;&#91;physical&nbsp;sciences&#93;]] (DC 16)&colon;''' The character identifies the presence of a toxic atmosphere.|hazardspecial=Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.}}<!--
 
 
 
 
--><div class="spacer"><!--
 
--><h4 class="headline">Toxic Atmosphere (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=253}}<!--
 
--><p class="single nomargin">A toxic atmosphere is filled with chemicals that harm most living beings. Each round a creature is exposed to a toxic atmosphere, make an attack roll (1d20&#43;5) against a creature&rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves &#8722;1 persistent step down the [[condition&nbsp;track]]. If the attack fails, the creature takes half damage that round, and does not move down the condition track.</p><!--
 
--></div><!--
 
 
 
 
-->{{endbar}}
__NOEDITSECTION__
__NOEDITSECTION__
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 22:25, 26 October 2025

Atmosphere, Toxic (CL 6)

     Saga Edition Core Rulebook, page 3 (table of contents).

A toxic atmosphere is filled with chemicals that harm most creatures.

Type: Atmospheric, contact, natural

Trigger: A creature begins its turn in a toxic atmosphere.

Attack: +5 vs. Fortitude Defense

Damage/Effect: 1d6, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).

Recurrence: On trigger

Skill:
Knowledge [physical sciences] (DC 16): The character identifies the presence of a toxic atmosphere.

Special: Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.

Toxic Atmosphere (Deprecated)

     Saga Edition Core Rulebook, page 253.

A toxic atmosphere is filled with chemicals that harm most living beings. Each round a creature is exposed to a toxic atmosphere, make an attack roll (1d20+5) against a creature’s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves −1 persistent step down the condition track. If the attack fails, the creature takes half damage that round, and does not move down the condition track.