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Saga Edition RPG Omnibus

Hazard: Toxic Atmosphere: Difference between revisions

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-->{{hazard|hazardname=Atmosphere, Toxic (CL 6)|hazardpage=101|hazardflavor=A toxic atmosphere is filled with chemicals that harm most creatures.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a toxic atmosphere.|hazardattack=&#43;5 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=1d6, and the target moves &#8722;1 step on the [[condition&nbsp;track]] (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger|hazardskill1='''[[Knowledge#physicalsciences|Knowledge&nbsp;&#91;physical&nbsp;sciences&#93;]] (DC 16)&colon;''' The character identifies the presence of a toxic atmosphere.|hazardspecial=Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.}}<!--
-->{{hazard|hazardname=Atmosphere, Toxic (CL 6)|hazardpage=101|hazardflavor=A toxic atmosphere is filled with chemicals that harm most creatures.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a toxic atmosphere.|hazardattack=&#43;5 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=1d6, and the target moves &#8722;1 step on the [[condition&nbsp;track]] (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger|hazardskill1='''[[Knowledge#physicalsciences|Knowledge&nbsp;&#91;physical&nbsp;sciences&#93;]] (DC 16)&colon;''' The character identifies the presence of a toxic atmosphere.|hazardspecial=Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.}}<!--

Latest revision as of 22:26, 26 October 2025

Atmosphere, Toxic (CL 6)

     Saga Edition Core Rulebook, page 3 (table of contents).

A toxic atmosphere is filled with chemicals that harm most creatures.

Type: Atmospheric, contact, natural

Trigger: A creature begins its turn in a toxic atmosphere.

Attack: +5 vs. Fortitude Defense

Damage/Effect: 1d6, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).

Recurrence: On trigger

Skill:
Knowledge [physical sciences] (DC 16): The character identifies the presence of a toxic atmosphere.

Special: Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.

Toxic Atmosphere (Deprecated)

     Saga Edition Core Rulebook, page 253.

A toxic atmosphere is filled with chemicals that harm most living beings. Each round a creature is exposed to a toxic atmosphere, make an attack roll (1d20+5) against a creature’s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves −1 persistent step down the condition track. If the attack fails, the creature takes half damage that round, and does not move down the condition track.