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Saga Edition RPG Omnibus

Hazard: Smoke: Difference between revisions

(Created page with "{{hazard|hazardname=Smoke (CL 2)|hazardpage=103|hazardflavor=Smoke obscures creatures’ vision, causes them to choke, and burns their eyes.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in smoke.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardspecial=Smok...")
 
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{{hazard|hazardname=Smoke (CL 2)|hazardpage=103|hazardflavor=Smoke obscures creatures’ vision, causes them to choke, and burns their eyes.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in smoke.|hazardattack=+4 vs. [[Fortitude Defense]]|hazarddamage=1d6, and the target moves −1 step on the [[condition track]] (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardspecial=Smoke grants [[concealment]] to creatures and objects within it.}}
{{DISPLAYTITLE:Hazard}}<!--
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<h4 class="headline">Smoke (Deprecated)</h4>
Characters breathing heavy smoke, ash, or other toxic gases are subject to smoke hazards. Each round a character is exposed to a smoke hazard, make an attack roll (1d20&#43;5) against the target&rsquo;s Fortitude Defense. If the attck succeeds, the target takes 1d6 points of damage and moves &#8722;1 step down the condition track. If the attack fails, the target takes only half damage and does not move down the condition track.{{newline}}Smoke grants [[concealment]] to characters within it. Smoke is an atmospheric hazard.</div>


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-->{{hazard|hazardname=Smoke (CL 2)|hazardpage=103|hazardflavor=Smoke obscures creatures&rsquo; vision, causes them to choke, and burns their eyes.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in smoke.|hazardattack=&#43;4 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=1d6, and the target moves &#8722;1 step on the [[condition&nbsp;track]] (''Miss''&colon; Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardspecial=Smoke grants [[concealment]] to creatures and objects within it.}}<!--
 
 
 
 
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--><h4 class="headline">Smoke (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}<!--
 
--><p class="single nomargin">Characters breathing heavy smoke, ash, or other toxic gases are subject to smoke hazards. Each round a character is exposed to a smoke hazard, make an attack roll (1d20&#43;5) against the target&rsquo;s Fortitude Defense. If the attck succeeds, the target takes 1d6 points of damage and moves &#8722;1 step down the condition track. If the attack fails, the target takes only half damage and does not move down the condition track.</p><!--
--><p class="single nomargin">{{indent}}Smoke grants [[concealment]] to characters within it. Smoke is an atmospheric hazard.</p><!--
 
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[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 22:30, 26 October 2025

Smoke (CL 2)

     Saga Edition Core Rulebook, page 3 (table of contents).

Smoke obscures creatures’ vision, causes them to choke, and burns their eyes.

Type: Atmospheric, natural

Trigger: A creature begins its turn in smoke.

Attack: +4 vs. Fortitude Defense

Damage/Effect: 1d6, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).

Recurrence: On trigger.

Special: Smoke grants concealment to creatures and objects within it.

Smoke (Deprecated)

     Saga Edition Core Rulebook, page 255.

Characters breathing heavy smoke, ash, or other toxic gases are subject to smoke hazards. Each round a character is exposed to a smoke hazard, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attck succeeds, the target takes 1d6 points of damage and moves −1 step down the condition track. If the attack fails, the target takes only half damage and does not move down the condition track.

     Smoke grants concealment to characters within it. Smoke is an atmospheric hazard.