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Saga Edition RPG Omnibus

Hazard: Corrosive Atmosphere: Difference between revisions

(Created page with "{{hazard|hazardname=Atmosphere, Corrosive (CL 4)|hazardpage=101|hazardflavor=The chemicals of a corrosive atmosphere eat away at clothing, objects, and flesh.|hazardtype=Acid, atmospheric, contact, natural|hazardtrigger=A creature, a droid, or an object begins its turn in a corrosive atmosphere.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=2d6 acid (''Miss'': Half damage)|hazardrecurrence=On trigger|hazardskill1='''Knowledge#Physical_Sciences|Knowle...")
 
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{{hazard|hazardname=Atmosphere, Corrosive (CL 4)|hazardpage=101|hazardflavor=The chemicals of a corrosive atmosphere eat away at clothing, objects, and flesh.|hazardtype=Acid, atmospheric, contact, natural|hazardtrigger=A creature, a droid, or an object begins its turn in a corrosive atmosphere.|hazardattack=+4 vs. [[Fortitude Defense]]|hazarddamage=2d6 acid (''Miss'': Half damage)|hazardrecurrence=On trigger|hazardskill1='''[[Knowledge#Physical_Sciences|Knowledge [physical sciences]]] (DC 16):''' The character identifies the presence of a corrosive atmosphere.|hazardspecial=Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.}}
{{DISPLAYTITLE:Corrosive Atmosphere}}<!--
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<h4 class="headline">Corrosive Atmosphere (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=253}}
A corrosive atmosphere has chemicals that can eat away at everything from armor to organic flesh. Each round a creature is exposed to a corrosive atmosphere, make an attack roll (1d20&#43;5) against a creature&rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 2d6 points of acid damage. If the attack fails, the creature takes half damage that round.</div>


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-->{{hazard|hazardname=Atmosphere, Corrosive (CL 4)|hazardpage=101|hazardflavor=The chemicals of a corrosive atmosphere eat away at clothing, objects, and flesh.|hazardtype=Acid, atmospheric, contact, natural|hazardtrigger=A creature, a droid, or an object begins its turn in a corrosive atmosphere.|hazardattack=&#43;4 vs. [[Fortitude Defense]]|hazarddamage=2d6 acid (''Miss''&colon; Half damage)|hazardrecurrence=On trigger|hazardskill1='''[[Knowledge#Physical_Sciences|Knowledge&nbsp;&#91;physical&nbsp;sciences&#93;]] (DC 16)&colon;''' The character identifies the presence of a corrosive atmosphere.|hazardspecial=Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.}}<!--
 
 
 
 
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--><h4 class="headline">Corrosive Atmosphere (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=253}}<!--
 
--><p class="single nomargin">A corrosive atmosphere has chemicals that can eat away at everything from armor to organic flesh. Each round a creature is exposed to a corrosive atmosphere, make an attack roll (1d20&#43;5) against a creature&rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 2d6 points of acid damage. If the attack fails, the creature takes half damage that round.</p><!--
 
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Latest revision as of 22:35, 26 October 2025

Atmosphere, Corrosive (CL 4)

     Saga Edition Core Rulebook, page 3 (table of contents).

The chemicals of a corrosive atmosphere eat away at clothing, objects, and flesh.

Type: Acid, atmospheric, contact, natural

Trigger: A creature, a droid, or an object begins its turn in a corrosive atmosphere.

Attack: +4 vs. Fortitude Defense

Damage/Effect: 2d6 acid (Miss: Half damage)

Recurrence: On trigger

Skill:
Knowledge [physical sciences] (DC 16): The character identifies the presence of a corrosive atmosphere.

Special: Creatures, droids, or objects that have special protection against a corrosive atmosphere, such as environmentally sealed space suits, are not affected by this hazard.

Corrosive Atmosphere (Deprecated)

     Saga Edition Core Rulebook, page 253.

A corrosive atmosphere has chemicals that can eat away at everything from armor to organic flesh. Each round a creature is exposed to a corrosive atmosphere, make an attack roll (1d20+5) against a creature’s Fortitude Defense. If the attack succeeds, the creature takes 2d6 points of acid damage. If the attack fails, the creature takes half damage that round.