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{{hazard|hazardname=Crashing Waves (CL 1)|hazardpage=104|hazardflavor=Waves of water crash into the shore where you stand, threatening to drag you out when they recede.|hazardtype=Natural|hazardtrigger=A creature or a droid is within the area of the hazard on the hazard’s initiative count.|hazardattack=+4 vs. [[Fortitude Defense]]|hazarddamage=The target is knocked [[prone]] and slides one square toward the source of the waves.|hazardrecurrence=Each round, on initiative ([[Initiative]] +5).|hazardskill1='''[[Acrobatics]] (DC 13):''' The character can make an Acrobatics check as a [[reaction]] to avoid being knocked prone by the waves.|hazardgmnote=Crashing waves occur along the shore of an ocean, an inland sea, or another large body of water. When placing this hazard, the GM should choose a direction from which the waves come. This is the direction in which targets affected by the hazard are pulled.}} | {{DISPLAYTITLE:Crashing Waves}}<!-- | ||
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-->{{hazard|hazardname=Crashing Waves (CL 1)|hazardpage=104|hazardflavor=Waves of water crash into the shore where you stand, threatening to drag you out when they recede.|hazardtype=Natural|hazardtrigger=A creature or a droid is within the area of the hazard on the hazard’s initiative count.|hazardattack=+4 vs. [[Fortitude Defense]]|hazarddamage=The target is knocked [[prone]] and slides one square toward the source of the waves.|hazardrecurrence=Each round, on initiative ([[Initiative]] +5).|hazardskill1='''[[Acrobatics]] (DC 13):''' The character can make an Acrobatics check as a [[reaction]] to avoid being knocked prone by the waves.|hazardgmnote=Crashing waves occur along the shore of an ocean, an inland sea, or another large body of water. When placing this hazard, the GM should choose a direction from which the waves come. This is the direction in which targets affected by the hazard are pulled.}}<!-- | |||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Latest revision as of 22:42, 26 October 2025
Crashing Waves (CL 1)
Saga Edition Core Rulebook, page 3 (table of contents).
Waves of water crash into the shore where you stand, threatening to drag you out when they recede.
Type: Natural
Trigger: A creature or a droid is within the area of the hazard on the hazard’s initiative count.
Attack: +4 vs. Fortitude Defense
Damage/Effect: The target is knocked prone and slides one square toward the source of the waves.
Recurrence: Each round, on initiative (Initiative +5).
Skill:
Acrobatics (DC 13): The character can make an Acrobatics check as a reaction to avoid being knocked prone by the waves.
Crashing waves occur along the shore of an ocean, an inland sea, or another large body of water. When placing this hazard, the GM should choose a direction from which the waves come. This is the direction in which targets affected by the hazard are pulled.
