Anonymous
×
Create a new article
Write your page title here:
We currently have 906 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus
Revision as of 20:24, 3 April 2024 by Tenor1411 (talk | contribs)

In the Battle of Geonosis, the Commerce Guild deployed forces of dwarf spider droids. Larger than a standard battle droid and armed with a powerful blaster cannon, the dwarf spider droid gives mobile heavy weapon support to advancing infantry.

     The original function of dwarf spider droids was to root out hidden mining operations. The Commerce Guild requires a tribute payment for all commercial operations within its borders; however, small independent operations often dig within Commerce Guild borders and attempt to smuggle the precious ore into a neutral region, avoiding tribute payments. Dwarf spider droids are equipped to descend own rocky crags liek those found inside rough-hewn mine shafts, to catch offenders red-handed before they can reach the safety of the Commerce Guild border. Commerce Guild star cruisers also carry compliments of dwarf spider droids for security and tribute enforcement.

     Dwarf spider droids can’t be played as droid heroes.

Dwarf Spider Droid           (CL 3)

     Saga Edition Core Rulebook, page 200.

Large droid (4th-degree) nonheroic 9 nonplayable

Initiative: +3; Senses: darkvision;Perception +12

Languages: Basic, Binary

Defenses: Ref 13 (flat-footed 13), Fort 16, Will 11

Hit Points: 32; Damage Threshold: 26

Immune: droid traits

Speed: 8 squares (walking)

Melee: unarmed −8* (1d6+10)

Ranged: blaster cannon +5 (6d8)

Fighting Space: 2×2; Reach: 1 square

Base Attack: +6; Grapple: +17

Attack Options: Far Shot, Point Blank Shot, Power Attack

Abilities: Str 22, Dex 9, Con —, Int 10, Wis 12, Cha 8

Special Qualities: stability

Feats: Armor Proficiency (light), Far Shot, Improved Damage Threshold, Point Blank Shot, Power Attack, Skill Focus (Perception), Weapon Proficiency (heavy weapons, simple weapons)

Skills: Climb +6 (may reroll, may take 10 when threatened), Perception +12, Stealth −6

Systems: walking locomotion (extra legs), climbing claws, magnetic feet, remote receiver, darkvision, improved sensor package, locked access, 1 tool appendage, quadanium plating (+5 armor)

Possessions: blaster cannon

Availability: Military, Cost: 8,500

* Includes 4 points of Power Attack