This page holds all the different bounty hunter archetypes.
Heavy Stormtrooper

Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.
Heavy Stormtrooper (CL 2)
Saga Edition Core Rulebook, page 279.
Initiative: +4; Senses: low-light vision;Perception +10
Languages: Basic
Defenses: Ref 16 (flat-footed 16), Fort 12, Will 9
Hit Points: 20; Damage Threshold: 12
Speed: 6 squares
Melee: unarmed +8 (1d4+2)
Ranged: light repeating blaster +5 (3d8) with braced autofire
Ranged: frag grenade +6 (4d6, 2-square burst)
Base Attack: +6; Grapple: 8
Attack Options: autofire (light repeating blaster), Burst Fire, Point Blank Shot
Special Actions: brace (light repeating blaster)
Abilities: Str 15, Dex 11, Con 10, Int 12, Wis 9, Cha 8
Feats: Armor Proficiency (light), Burst Fire, Point Blank Shot, Weapon Focus (rifles), Weapon Proficiency (heavy, rifles, simple)
Skills: Endurance +9, Mechanics +10Perception +10
Possessions: stormtrooper armor (+6 armor, +2 equipment), light repeating blaster, 3 explosive charges, frag grenade, utility belt with medpac
Scout Trooper

Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.
Scout Trooper (CL 2)
Saga Edition Core Rulebook, page 278.
Initiative: +4; Senses: low-light vision;Perception +10
Languages: Basic
Defenses: Ref 15 (flat-footed 14), Fort 11, Will 10
Hit Points: 21; Damage Threshold: 11
Speed: 6 squares
Melee: unarmed +4 (1d4)
Ranged: blaster pistol +5 (3d6) or
Ranged: blaster pistol +6 (3d6+) with Point Blank Shot* or
Ranged: blaster rifle +5 (3d8) or
Ranged: frag grenade (4d6, 2-square burst)
Base Attack: +4; Grapple: 4
Attack Options: Point Blank Shot*
Abilities: Str 10, Dex 13, Con 12, Int 10, Wis 11, Cha 8
Feats: Armor Proficiency (light), Point Blank Shot, Skill Training (Stealth), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple)
Skills: Perception +10, Pilot +9, Stealth +9
Possessions: scout trooper armor (+4 armor; as combat jumpsuit with helmet package), blaster pistol, blaster rifle with standard targeting scope, frag grenade, utility belt with medpac, Aratech 74-Zmilitary speeder bike
* The actual text in the book lists the attack option as the Burst Fire feat, but as the npc does not have proficiency in heavy weapons this must be an error, despite that there is no official errata.
Stormmtrooper

Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.
Stormtrooper (CL 1)
Saga Edition Core Rulebook, page 278.
Initiative: +2; Senses: low-light vision;Perception +9
Languages: Basic
Defenses: Ref 16 (flat-footed 16), Fort 12, Will 10
Hit Points: 10; Damage Threshold: 12
Speed: 6 squares
Melee: unarmed +4 (1d4+1)
Ranged: blaster rifle +4 (3d8) or
Ranged: frag grenade +3 (4d6, 2-square burst)
Base Attack: +3; Grapple: 4
Attack Options: autofire (blaster rifle)
Special Actions: Coordinated Attack
Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Feats: Armor Proficiency (light), Coordinated Attack, Weapon Focus (blaster rifles), Weapon Proficiency (pistols, rifles, simple)
Skills: Endurance +7, Perception +9
Possessions: stormtrooper armor (+6 armor, +2 equipment), blaster rifle, frag grenade, utility belt with medpac