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Saga Edition RPG Omnibus

Eta-2 Actis Interceptor

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Eta‑2 Actis Interceptor

     Saga Edition Core Rulebook, page 181.

Designed to take advantage of Jedi reflexes and piloting skills, the nimble Eta‑2 Actis interceptor is the foremost starfighter used by the Jedi during the Clone Wars. Unlike many other starfighters, the Eta‑2 does not boast any shields, relying on the pilot’s ability to avoid incoming damage rather than protective shielding.

Eta-2 Actis Interceptor           (CL 11)

     Saga Edition Core Rulebook, page 181.

Huge starfighter

Initiative: +18; Senses: Perception +12

Defenses: Fort 22, Ref 19 (flat-footed 11) ; +3 armor

Hit Points: 70; DR: 10; Damage Threshold: 32

Speed: fly 16 squares (max. velocity 1,500 km/h), fly 6 squares (starship scale)

Ranged: laser cannons +12 or

Ranged: ion cannons +12

Fighting Space: 3×3 or 1 square (starship scale); Cover: total (pilot), +5 (astromech droid)

Base Attack: +10; Grapple: 32

Attack Options: autofire (laser cannons, ion cannos)

Abilities: Str 34, Dex 26, Con —, Int 14

Skills: Initiative +18, Mechanics +12 (+13*), Perception +12, Pilot +18, Use Computer +12 (+13*)

Crew: 1 plus astromech droid (ace); Passengers: none

Cargo: 60kg; Consumables: 2 days (1 week with booster ring); Carried Craft: none

Hyperdrive: ×1 (with booster ring), 10-jump memory (astromech droid)

Availability: Military; Cost: 140,000 (used)

* If the ship has an astromech droid, use these skill modifiers instead.

Laser cannons (pilot)
Attack:
 +12 (+7 autofire), Damage: 4d10×2

Ion cannons (pilot)
Attack:
 +12 (+7 autofire), Damage: 4d10×2 ion

Eta-2 (Revised)

     Starships of the Galaxy, page 82.

A light and fast starship designed for use during the Clone Wars, the Eta‑2 Actis interceptor is a predecessor to the TIE fighter and one of the fastest and smallest ships in the Republic fleet. Popularized by the Jedi during the waning days of the Clone Wars (and often referred to colloquially as the “Jedi Interceptor”), the Eta‑2 is a marvel of compact engineering. Featuring twin S‑foils designed to diffuse engine heat and a more impressive armament than other contemporary starfighters, the Eta‑2 is a dangerous, if fragile, starfighter that helped turn the tide against the onslaught of the Confederacy’s droid starfighter corps.

Capabilities

The Eta‑2 Actis interceptor packs a lot of firepower into a very small package. Though stripped of any shielding (and possessing only a very limitied amount of hull strength), the Eta‑2 is designed to take advantage of the incredible reflexes exhibited by both Jedi as well as expert pilots. Though the ship is likely to be destroyed by a solid hit, the Eta‑2 is fast and manueverable, allowing it to avoid attacks altogether rather than be able to absorb and direct incoming damage.

     Unlike its predecessor (the Delta‑7 Aethersprite fighter) and its successor (the TIE fighter), the Eta‑2 features a complement of ion cannons that allows it to tisable foes in combat, adding to the versatility of the ship. Though not heavily as armed as other fighters active during the Clone Wars, the Eta‑2 uses its speed and maneuverability to slip past enemy lines and deliver a concentrated attack on both starfighters as well as small transports and frigates.

     A limited number of Eta‑2 fighters were outfitted with concussion missiles during the Clone Wars. Though such a modification was usually made only for special missions, some Jedi and other pilots found the increased armament to be a boon when fighting against droid enemies (since there was no concern for taking lives). Such a modification was rare, and usually required the removal of the ion cannons to compensate for the concussion missile launcher and its payload (usually only four missiles).

Eta‑2 Actis Interceptor (revised)           (CL 11)

     Starships of the Galaxy, page 82.

Huge starfighter

Initiative: +18; Senses: Perception +12

Defenses: Fort 22, Ref 19 (flat-footed 11) ; +3 armor, Vehicular Combat

Hit Points: 70; DR: 10; Damage Threshold: 32

Speed: fly 16 squares (max. velocity 1,500 km/h), fly 6 squares (starship scale)

Ranged: laser cannons +14 or

Ranged: ion cannons +14

Fighting Space: 3×3 or 1 square (starship scale); Cover: total (pilot), +5 (astromech droid)

Base Attack: +10; Grapple: 32

Attack Options: autofire (laser cannons, ion cannos)

Abilities: Str 34, Dex 26, Con —, Int 14

Skills: Initiative +18, Mechanics +12 (+13*), Perception +12, Pilot +18, Use Computer +12 (+13*)

Crew: 1 plus astromech droid (skilled); Passengers: none

Cargo: 60kg; Consumables: 2 days (1 week with booster ring); Carried Craft: none

Hyperdrive: ×1 (with booster ring), 10-jump memory (astromech droid)

Availability: Military; Cost: 290,000 (140,000 used)

* If the ship has an astromech droid, use these skill modifiers instead.

Laser cannons (pilot)
Attack:
 +14 (+9 autofire), Damage: 4d10×2

Ion cannons (pilot)
Attack:
 +14 (+9 autofire), Damage: 4d10×2 ion

High-maneuver Variant

     Clone Wars Campaign Guide, page 139.

Learning their lesson with the Delta‑7 Aethersprite interceptor, Kuat Systems Engineering began experimenting with variant models of the Eta‑2 Actis Interceptor well before receiving any feedback from Jedi pilots using the base model on the front lines. Seeing the success of the high‑maneuver variant of the Delta‑7, a high-maneuver variant was created for the Eta‑2 and ushered to the Jedi within months of the release of the baseline fighter.

Eta-2 Actis Interceptor (High-Maneuver Variant)           (CL 11)

     Clone Wars Campaign Guide, page 139.

Huge starfighter

Initiative: +21; Senses: Perception +12

Defenses: Fort 22, Ref 22 (flat-footed 11) ; +3 armor, Vehicular Combat

Hit Points: 70; DR: 10; Damage Threshold: 32

Speed: fly 16 squares (max. velocity 1,500 km/h), fly 6 squares (starship scale)

Ranged: laser cannons +14 (see below) or

Ranged: ion cannons +14 (see below)

Fighting Space: 3×3 or 1 square (starship scale); Cover: total (pilot), +5 (astromech droid)

Base Attack: +10; Grapple: 32

Attack Options: autofire (laser cannons, ion cannons)

Abilities: Str 34, Dex 32, Con —, Int 14

Skills: Initiative +21, Mechanics +12 (+13*), Perception +12, Pilot +21, Use Computer +12 (+13*)

* If the ship has an astromech droid, use these skill modifiers instead.

Crew: 1 plus astromech droid (ace); Passengers: none

Cargo: 60; Consumables: 2 days (1 week with booster ring); Carried Craft: none

Hyperdrive: ×1 (with booster ring), 10-jump memory (astromech droid)

Availability: Military; Cost: 320,000 (240,000)

Laser cannons (pilot)
Attack:
 +14 (+9 autofire), Damage: 4d10×2

Ion cannons (pilot)
Attack:
 +14 (+9 autofire), Damage: 4d10×2 ion

Heavy-defense Variant

     Clone Wars Campaign Guide, page 139.

Demanded by a number of Jedi Knights, a version of the Eta‑2 geared for heavy combat was created. after a number of revisions by Jedi Council member Saesee Tiin to remove unnecessary offensive systems, Kuat Systems Engineering devised a variant that focused on higher defense rather than a space superiority starfighter. Initial reactions to the final decision were not positive, but those opinions changed after the ship was tested during the Battle of Coruscant.

Eta-2 Actis Interceptor (Heavy-Defense Variant)           (CL 11)

     Clone Wars Campaign Guide, page 139.

Huge starfighter

Initiative: +18; Senses: Perception +12

Defenses: Fort 22, Ref 20 (flat-footed 12) ; +4 armor, Vehicular Combat

Hit Points: 77; DR: 10; SR: 15; Damage Threshold: 32

Speed: fly 16 squares (max. velocity 1,500 km/h), fly 6 squares (starship scale)

Ranged: laser cannons +14 (see below) or

Ranged: ion cannons +14 (see below)

Fighting Space: 3×3 or 1 square (starship scale); Cover: total (pilot), +5 (astromech droid)

Base Attack: +10; Grapple: 32

Attack Options: autofire (laser cannons, ion cannons)

Abilities: Str 34, Dex 26, Con —, Int 14

Skills: Initiative +18, Mechanics +12 (+13*), Perception +12, Pilot +18, Use Computer +12 (+13*)

* If the ship has an astromech droid, use these skill modifiers instead.

Crew: 1 plus astromech droid (ace); Passengers: none

Cargo: 60; Consumables: 2 days (1 week with booster ring); Carried Craft: none

Hyperdrive: ×1 (with booster ring), 10-jump memory (astromech droid)

Availability: Military; Cost: 310,000 (230,000)

Laser cannons (pilot)
Attack:
 +14 (+9 autofire), Damage: 4d10×2

Ion cannons (pilot)
Attack:
 +14 (+9 autofire), Damage: 4d10×2 ion