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Saga Edition RPG Omnibus
Revision as of 01:18, 18 October 2024 by Tenor1411 (talk | contribs)

The Star Galleon was initially conceived as a transport vessel that could escort itself in hostile space. Given the rise of piracy on major trade routes, combined with the Navy’s need to wage a civil war on a galactic scale, such a design was heartily embraced by Imperial Command. Since its introduction, the Star Galleon has earned a reputation for being nearly impossible to capture. Only the most desperate pirate bands dare to assault a Star Galleon, and even then they do so at great risk.

Capabilities

With its thick armor, heavy deflector shields, and formidable weaponry, the Star Galleon is able to stand its ground against small capital ships and snub fighters. Ideally, it is supposed to be deployed in flotillas of between three and five such vessels, with each providing cover for the rest. The ships are more often encountered at the center of a supply convoy, supported by several smaller escort ships. Despite their durability and fire power, Star Galleons are slow and sluggish when compared to their adversaries, and additional escort, when available, is always preferred.

     The defensibility of the Star Galleon doesn’t end with its armament and shielding. Strategically designed choke points combine with reinforced emplacements to provide he hip’s guards with a limitless supply of defensible positions. As many as 300 troops, typically drawn from the ranks of Imperial Naval troopers, can be assigned to defend a single Star Galleon.

     As if this wasn’t enough, the Star Galleon’s cargo hold is nestled in the center of the craft. The hold is designed as a separate vessel, equipped with its own hyperdrive. In dire circumstances, the cargo hold can be detached and enter hyperspace, conveying itself and its contents to a designated point in space. Imperial forces, informed of the hold’s location by a homing beacon, can then retrieve the cargo.

     Tactical Fire: The Star Galleon is designed to be one of the most survivable frigates in the Imperial fleet. As a standard action, a Star Galleon can forgo all attacks to provide tactical fire to all adjacent squares. Enemy starships within that area deal −1 die of damage on successful attacks against any target.

Kuat Drive Yards Star Galleon           (CL 16)

     Starships of the Galaxy, page 56.

Colossal (frigate) capital ship

Initiative: −3; Senses: Perception +5

Defenses: Fort 41, Ref 15 (flat-footed 13) ; +13 armor

Hit Points: 1,120; DR: 15; SR: 100; Damage Threshold: 141

Speed: fly 2 squares (starship scale)

Ranged: 2 turbolaser batteries +12* (see below) and
heavy concussion missiles +4 (see below)

Fighting Space: 1 square (starship scale); Cover: total

Base Attack: +0; Grapple: 51

Abilities: Str 72, Dex 14, Con —, Int 18

Skills: Initiative −3, Mechanics +5, Perception +5, Pilot −3, Use Computer +5

Crew: 150 (normal); Passengers: 300 (troops)

Cargo: 100,000 tons; Consumables: 6 months; Carried Craft: cargo hold (see description)

Payload: 16 heavy concussion missiles

Hyperdrive: ×2 (backup ×15), navicomputer

Availability: Military; Cost: not available for sale

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Turbolaser battery (5 gunners)
Attack:
 +12 (−8 against targets smaller than Colossal), Damage: 4d10×5

Heavy concussion missiles (gunner)
Attack:
 +4, Damage: 9d10×2, 4-square splash