The womp rat pack statistics given here represent a womp rat that has been modified to fit the “pack” species trait. Creatures that have the “pack” or “swarm” species trait are actually a group of three or more individual creatures that move and fight as a single unit. They occupy the same space and are treated as a single creature for the purpose of combat, though they might be described as a cluster of several creatures. For example, a womp rat pack has a single statistics block and acts like a single creature, but might actually be three or four womp rats in the context of the encounter’s description. Typically, a pack or swarm has a CL2 higher than the base creature’s CL.
To create a pack or swarm, make the following changes to the statistics
block of any beast:
Increase the creature’s size by one category, and apply all relevant
modifiers.
Double the creature’s hit points.
Increase the creature’s damage threshold by 10.
All melee attacks are considered melee area attacks, affecting a squares within reach. An adjacent allied pack or swarm is not affected by a pack or swarm’s area melee attack.
All ranged attacks are considered to have a 1-square splash.
Area attacks deal an extra 2 dice of damage against a pack or swarm.
Packs and Swarms
The womp rat pack statistics given here represent a womp rat that has been modified to fit the “pack” species trait. Creatures that have the “pack” or “swarm” species trait are actually a group of three or more individual creatures that move and fight as a single unit. They occupy the same space and are treated as a single creature for the purpose of combat, though they might be described as a cluster of several creatures. For example, a womp rat pack has a single statistics block and acts like a single creature, but might actually be three or four womp rats in the context of the encounter’s description. Typically, a pack or swarm has a CL2 higher than the base creature’s CL.
To create a pack or swarm, make the following changes to the statistics
block of any beast:
Increase the creature’s size by one category, and apply all relevant
modifiers.
Double the creature’s hit points.
Increase the creature’s damage threshold by 10.
All melee attacks are considered melee area attacks, affecting a squares within reach. An adjacent allied pack or swarm is not affected by a pack or swarm’s area melee attack.
All ranged attacks are considered to have a 1-square splash.
Area attacks deal an extra 2 dice of damage against a pack or swarm.