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Saga Edition RPG Omnibus

R2 Series Astromech Droid

Revision as of 21:07, 11 September 2025 by Tenor1411 (talk | contribs)

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R2 Series Base Model

The R2 astromech is Industrial Automaton’s most successful series of diagnostic and repair droids, largely due to the compact design that enable it (unlike its predecessors) to fit precisely into the astromech sockets of starfighters. An R2 unit performas all of the most complex astrogation, flight data, technical diagnosis, and power management taks, freeing fighter pilots to concentrate on staying alive.

     The R2 astromech droid is surprisingly versatile for its size. R2s boast an overwhelming array of tools and sensors, all tucked away behind various access panels, keeping the housing largely free of obstructions. Industrial Automaton’s designers even fouond a way to include “wasted space” in the chassis, allowing internal storage, easy upgrades, and modifications. Even the four standard appendages (two manipulator arms, an electric arc welder, and a circular saw) can be quickly and easily switched out with a number of specialty arms available. The two empty slots are typically filled with a fire extinguisher and a computer interface probe (for an additional cost).

     Because these droids are quick-witted, sincere, and often insightful, many owners are reluctant to have their memories wiped, resulting in headstrong, independent astromech droids.

     R2 Series droids can be played as droid heroes.

R2 Series Astromech Droid           (CL 0)

     Saga Edition Core Rulebook, page 198.

Small droid (2nd-degree) nonheroic 2 playable

Initiative: +3; Senses: darkvision;Perception +3

Languages: Basic, Binary, 2 unassigned

Defenses: Ref 13 (flat-footed 11), Fort 8, Will 10

Hit Points: 7; Damage Threshold: 8

Immune: droid traits

Speed: 6 squares (wheeled), 4 squares (walking), 9 squares (flying)

Melee: electroshock probe +0 (1d8 ion)

Fighting Space: 1 square; Reach: 1 square

Base Attack: +1; Grapple: −4

Abilities: Str 9, Dex 14, Con —, Int 15, Wis 10, Cha 7

Feats: Skill Focus (Mechanics, Use Computer), Skill Training (Use Computer), Skill Training (Perception), Toughness, Weapon Proficiency (simple weapons)

Skills: Mechanics+13, Perception +3, Pilot +8, Stealth +6, Use Computer +13

Systems: wheeled locomotion, walking locomotion, flying locomotion (limited), magnetic feet, heuristic processor, 6 tool appendages, 1 claw appendage, diagnostics package, internal storage (2kg), improved sensor package, darkvision

Possessions: astrogation buffer (storage device, 10 memory units), circular saw, electroshock probe, fire extinguisher, electric arc welder, holorecorder, holoprojector

Availability: Licensed, Cost: 4,500

R2-R Series Astromech Droid

The R2-R series ast romech droid is a variant on the wildly popular R2 series droid designed specifically for use with Incom Corporation starfighters. The R2-R was designed to interact with the Recon-X starfighter (and adapted for use with the Y-wing Longprobe starfighter). The R2-R astromech droid boasts advanced data analysis software and extensive scouting software that allows it to act as a “second man” on scouting and exploration missions. R2-R series astromech droids are capable of flying reconnaissance ships, operating sensors, monitoring local communications frequencies, and performing many of the more menial and routine tasks on scouting missions, freeing the ship’s pilot to handle tasks that require more skill and ingenuity.

R2-R Series Reconnaissance Astromech Droid           (CL 1)

     Threats of the Galaxy, page 139.

Small droid (2nd-degree) scoundrel 1 playable

Initiative: +2; Senses: darkvision, low-light vision;Perception +6

Languages: Binary, 2 unassigned (understand only)

Defenses: Ref 16 (flat-footed 14), Fort 10, Will 13

Hit Points: 24; Damage Threshold: 10

Immune: droid traits

Speed: 6 squares (wheeled), 4 squares (walking)

Ranged: hold-out blaster pistol +2 (3d4)

Base Attack: +0; Grapple: −3

Attack Options: Point Blank Shot

Abilities: Str 9, Dex 14, Con —, Int 14, Wis 12, Cha 7

Talents: Trace

Feats: Point Blank Shot, Skill Focus (Use Computer), Weapon Proficiency (pistols, simple)

Skills: Deception +3, Gather Information +12, Mechanics +7, Perception +6, Pilot +7, Stealth +7, Use Computer +12

Systems: wheeled locomotion, walking locomotion, magnetic feet, heuristic processor, 6 tool appendages, 1 claw appendage, darkvision, diagnostics package, improved sensor package, internal storage (2 kg)

Possessions: hold-out blaster pistol, astrogation buffer (storage device, 10 memory units). data storage unit (storage device, holds up to 50 hours of holorecording or 50,000 holo images), holorecorder, holoprojector

Availability: Licensed[1]Cost: 5,000[1]

 

Footnotes and References
Please see the following pages or sites for further information:

  1. 1.0 1.1 This stat was never originally listed in the book and there is no official errata. This stat was arbitrarily chosen based off similar stat blocks. Always check with your GM when using unofficial stats.