The Visionary, commonly called Goto’s Yacht, is the prototype Eleaor Propulsion Starscape-class yacht. Through his datalinks, G0-T0 discovers Eleaor is expanding into luxury starships, and he calculates that a stronger Eleaor Propulsion would aid his Republic-stabilization efforts. He commissions the prototype for himself, and Eleaor goes on to produce a successful, if expensive, class of yacht. G0-T0 hires Nar Shaddaa shipyards to upgrade the weaponry and install formidable interior defensive systems, including turrets and a minefield. This also includes an effective cloaking device that protects the Visionary from enemy attacks as the ship orbits Nar Shaddaa. Ultimately, the Visionary is destroyed when the cloaking device is disabled by the Exile, enabling G0-T0’s enemies to target the ship.
Eleaor Propulsion Starscape-class Yacht (CL 13)

Knights of the Old Republic, page 221.
Colossal space transport
Initiative: −1; Senses: Perception +
Defenses: Fort 26, Ref 13 (flat-footed 12) ; +12 armor
Hit Points: 120; DR: 15; SR: 30; Damage Threshold: 76
Speed: fly 12 squares (max. velocity 800 km/h), fly 2 squares (starship scale)
Ranged: light laser cannon batteries +10 (see below) and
2 medium laser cannon batteries +8 (see below)
Fighting Space: 12×12 or 1 square (starship scale); Cover: total (crew)
Base Attack: +5; Grapple: +51
Attack Options: autofire (light laser cannon batteries, medium laser cannon batteries)
Abilities: Str 42, Dex 12, Con —, Int 12
Skills: Initiative −1, Mechanics +8, Perception +8, Pilot −1, Use Computer +8
Crew: 14 (expert); Passengers: 12
Cargo: 50 tons; Consumables: 6 months; Carried Craft: none
Hyperdrive: ×1, navicomputer
Availability: Unique; Cost: not available for sale
Stygium crystal cloaking device—A cloaked ship is considered to have total concealment, and can make a Stealth check to sneak. (Remember to apply the −10 penalty to notice a target that has total concealment when making checks to notice a cloaked ship.) Noticing a cloaked ship does not negate its concealment, but it does allow you to make attacks against the ship, taking the normal penalty on attacks for concealment.
Medium laser cannon battery (3 gunners)
Attack: +10 (+5 autofire), Damage: 5d10×2
Light laser cannon battery (2 gunners)
Attack: +8 (+3 autofire), Damage: 3d10×2