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Saga Edition RPG Omnibus
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Hapan Battle Dragon

The Hapan Battle Dragon is the primary capital ship of the Hapes Consortium. Because of the consortium’s long isolation, Hapan technology developed along somewhat different lines from that of the rest of the galaxy. This unusual technology in turn drove the development of the Battle Dragon, a ship built with two disc-like hull sections and rotating weapon tracks running around the outer hull.

Capabilities

Early Hapan Battle Dragons had extremely limited targeting computers, designed to lock onto only a single vessel at a time. Attempts to fire at more than one target in the same round result in a −10 penalty on all attack rolls. Later Battle Dragons are updated to more modern technology, and don’t suffer this drawback.. Further, Hapan turbolasers had a slow recharge rate (preventing them from firing more often than once every 3 rounds), though again these were later updated.

     One advantage Battle Dragons had from their earliest encounters was the use of mass pulse mines. A mass pulse mine prevents ships in a 4-square radius from entering hyperspace. A mass pulse mine can be dropped at any point in a Battle Dragon’s movement, and it functions for 10 minutes.

     Tactical Fire: The Hapan Battle Dragon is exceptionally good at falling upon prey and keeping it from escaping. As a standard action, a Hapan Battle Dragon can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All enemy starships within that area have their starship-scale speed reduced by 1 square (to a minimum of 1 square).

Hapan Battle Dragon           (CL 18)

     Starships of the Galaxy, page 93.

Colossal (cruiser) capital ship

Initiative: −2; Senses: Perception +6

Defenses: Fort 57, Ref 17 (flat-footed 15) ; +15 armor, Vehicular Combat

Hit Points: 2,280; DR: 20; SR: 150; Damage Threshold: 257

Speed: fly 2 squares (starship scale)

Ranged: 2 turbolaser batteries +12* (see below) and
2 ion cannon batteries +12* (see below) and
2 proton torpedo batteries +12* (see below) and
2 triple ion cannons +4* (see below) and
tractor beam +4* (see below) and
4 mass pulse tubes (no attack roll)(see description above)

Fighting Space: 2×2 (starship scale); Cover: total

Base Attack: +2; Grapple: 69

Abilities: Str 104, Dex 14, Con —, Int 14

Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6

Crew: 12,190 (skilled); Passengers: 500 (troops)

Cargo: 6,000 tons; Consumables: 1 year; Carried Craft: 36 Miy’til or X-wing fighters, various support vehicles

Payload: 200 proton torpedoes, 16 pulse mass mines

Hyperdrive: ×2 (backup ×14), navicomputer

Availability: Military; Cost: not available for sale

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Turbolaser battery (5 gunners)
Attack:
 +12 (−8 against targets smaller than Colossal), Damage: 7d10×5

ion cannon battery (5 gunners)
Attack:
 +12 (−8 against targets smaller than Colossal), Damage: 7d10×5 ion

Proton torpedo battery (5 gunners)
Attack:
 +12 (−8 against targets smaller than Colossal), Damage: 9d10×2, 4-square splash

Triple ion cannon (gunner)
Attack:
 +4, Damage: 5d10×5 ion

Tractor beam (gunner)
Attack:
 +4 (−16 against targets smaller than Colossal), Damage: —(grapple +69)