LAAT/i Gunship
Saga Edition Core Rulebook, page 178.
The LAAT/i attack gunship, first deployed at the battle of Geonosis, is an example of a combat space transport designed to carry combat troops directly into the heat of battle. Its weapons are used to clear a landing zone and lay down suppressing fire as the troops exit the vehicle.
LAAT/i Gunship (CL 12)

Saga Edition Core Rulebook, page 178.
Colossal air vehicle (speeder)
Initiative: +0; Senses: Perception +8
Defenses: Fort 26, Ref 15 (flat-footed 13) ; +13 armor
Hit Points: 160; DR: 15; SR: 15; Damage Threshold: 76
Speed: fly 12 squares (max. velocity 620 km/h), fly 3 squares (starship scale)
Ranged: mass driver missile launchers +7 and
anti-personnel laser cannons +7 and
4 composite-beam lasers +7 or
Ranged: rocket launcher +7 and
anti-personnel laser cannons +7 and
4 composite-beam lasers +7
Fighting Space: 6×6 or 1 square (starship scale; Cover: total (none for passengers if doors are open)
Base Attack: +5; Grapple: 38
Attack Options: autofire (anti-personnel laser cannons)
Special Actions: penetration 10 (composite-beam lasers)
Abilities: Str 42, Dex 14, Con —, Int 14
Skills: Initiative +0, Mechanics +8, Perception +8, Pilot +0
Crew: 6 (expert); Passengers: 30
Cargo: 2 tons; Consumables: 2 days; Carried Craft: none
Payload: 24 missiles, 6 rockets
Availability: Military; Cost: 65,000 (40,000 used)
Mass driver missile launchers (pilot)
Attack: +7, Damage: 6d10×2, 2-square splash
Rocket launcher (pilot)
Attack: +7, Damage: 5d10×2, 2-square burst
Anti-personnel laser cannons (copilot)
Attack: &+7 (+2 autofire), Damage: 4d10
Composite-beam laser (gunner)
Attack: &+7, Damage: 3d10