Move Object [telekinetic]
Saga Edition Core Rulebook, page 98.
You telekinetically move a target up to 6 squares in any direction using the Force.
Time: Standard action.
Target: One target within 12 squares and in line of sight.
Make a Use the Force check: The result determines the maximum size of the target you can lift. If the target is a creature that resists your attempt, your result must also exceed the target’s Will Defense. You can hurl the target at (or drop it on) another target in range if your result exceeds the second target’s Reflex Defense both targets take damage.
DC 15: power activation, Medium size (2d6 points)
DC 20: Large size (4d6 points)
DC 25: Huge size (6d6 points)
DC 30: Gargantuan size (8d6 points)
DC 35: Colossal size (10d6 points)
Special: You can maintain this power from round to round, extending the normal duration. Maintaining the power is a standard action and you must make a new Use the Force check each round. If you suffer damage while maintaining this power, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue concentrating. If you deal damage with the Move Object power, you cease to be able to maintain it.
If you use Move Object against a hovering or flying target (such as a speeder or starship), the target can oppose your Use the Force check with a grapple check as a reaction. If the target wins the opposed check, you are unable to move the target.
You may spend a Force Point to increase the maximum size of the object by one category and deal an additional 2d6 points of damage (maximum size Colossal [frigate], 12d6 damage). Alternatively, you may spend a Destiny Point to increase the maximum size of the object by three categories and deal an additional 6d6 points of damage (maximum size Colossal [station], 16d6 damage).