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Saga Edition RPG Omnibus
Revision as of 22:27, 23 March 2024 by Tenor1411 (talk | contribs) (Created page with "<div>At first glance, R2-D2 seems an unassuming astromech droid, typical of his series. But Artoo is unusual in that he has a unique personality quirk: courage Artoo demonstrates his bravery again and again, taking the typical R2 unit’s helpfulness to an unheard-of extreme.{{newline}}Although he serves faithfully, Artoo does so in the manner he feels is best-which doesn’t always coincide with the instructions given to him. In addition to being innovative and...")
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At first glance, R2-D2 seems an unassuming astromech droid, typical of his series. But Artoo is unusual in that he has a unique personality quirk: courage Artoo demonstrates his bravery again and again, taking the typical R2 unit’s helpfulness to an unheard-of extreme.
     Although he serves faithfully, Artoo does so in the manner he feels is best-which doesn’t always coincide with the instructions given to him. In addition to being innovative and resourceful, he is often absolutely right about the best course of action.

Rebellion Era

R2-D2

R2-D2 (Episode VI)          (CL 42)

     Saga Edition Core Rulebook, page 267.

Small Droid (2nd‑degree) Nonheroic 1 / Scoundrel 6

Destiny: 1; Force: 4

Initiative: +3; Senses: darkvision; Perception +6

Languages: Basic, Binary, Huttese, Mon Calamarian, Shyriiwook

Defenses: Fort 16, Ref 23 (flat-footed 20), Will 18; Dodge, Mobility

Hit Points: 34; Damage Threshold: 16

Immune: droid traits

Speed: 4 squares (wheeled)

Melee: electroshock probe +9 (1d8+3 ion)

Ranged: by weapon +8

Base Attack: +5; Grapple: 3

Attack Options: Melee Defense, Point Blank Shot

Special Actions: Gimmick

Abilities: Cha 7, Con —, Dex 16, Int 16, Str 8, Wis 10

Talents: Gimmick, Master Slicer, Trace

Feats: Dodge, Improved Defenses, Melee Defense, Mobility, Point Blank Shot, Skill Focus (Mechanics, Use Computer), Skill Training (Perception), Toughness, Weapon Finesse, Weapon Proficiency (simple weapons)

Skills: Deception +7, Mechanics +17, Perception +9, Pilot +12, Use Computer +15 (may reroll and keep better result when improving access to a computer)

Systems: wheeled locomotion, walking locomotion, flying locomotion (limited), magnetic feet, heuristic processor, 6 tool appendages, 1 claw appendage, diagnostics package, internal storage (2kg)

Posessions: circular saw, electroshock probe, fire extinguisher, electric arc welder, holorecorder, holoprojector