
The main propulsion method of destroyers is a microrepulsor-assisted wheel mode that allows a destroyer to fold itself into a roughly wheel-shaped package and roll along at high speeds. though lightning-swift in this mode, destroyer droids are considerably more ponderous when unfolded for combat.
Destroyer driods have two heavy repeating blasters that can lay down a devastating barrage. To augment its bronzium armor shell, a destroyer droid also comes equipped with a deflector shield generator. The tremendous energy drain of the blasters and shields necessitates that the destroyer droid be equipped with a minireactor.
Destroyer droids can’t be played as droid heroes.
Droideka Series Destroyer Droid (CL 4)
Saga Edition Core Rulebook, page 200.
Large droid (4th-degree) nonheroic 12* nonplayable
Initiative: +8; Senses: Perception +13
Languages: Basic, Binary
Defenses: Ref 16 (flat-footed 14), Fort 13, Will 12
Hit Points: 40; Damage Threshold: 18
Immune: droid traits
Speed: 2 squares (walking), 10 squares (wheeled)
Melee: unarmed −7 (1d4+3)
Ranged: laser cannon +12 (3d8) or
Ranged: laser cannon +10 (4d8) with Rapid Shot or
Ranged: laser cannon +7 (5d8) with Burst Fire or
Ranged: laser cannon +10 (3d8) and
laser cannon +10 (3d8) or
Ranged: laser cannon +8 (4d8) with Rapid Shot and
laser cannon +8 (4d8) with Rapid Shot or
Ranged: laser cannon +5 (5d8) with Burst Fire and
laser cannon +5 (5d8) with Burst Fire
Fighting Space: 2×2; Reach: 1 square
Base Attack: +9; Grapple: +17
Attack Options: autofire (laser cannons), Burst Fire, Rapid Fire
Abilities: Str 164, Dex 15, Con —, Int 8, Wis 14, Cha 7
Feats: Armor Proficiency (light), Burst Fire, Rapid Shot, Dual Weapon Mastery (I, II), Weapon Focus (rifles), Weapon Proficiency (heavy weapons, rifles)
Skills: Perception +13, Stealth +3
Systems: walking locomotion, wheeled locomotion (exclusive), remote receiver, 2 tool appendages, shield generator (SR 20), integrated commlink, bronzium shell (+5 armor; treat as quadanium plating)
Possessions: 2 laser cannons (treat as blaster rifles)
Availability: Military, Cost: 21,000
* The core rulebook lists this as nonheroic 12 and the errata lists it as nonheroic 1. Based of other npc/opponent stat blocks, it is believed that the errata was in error and so the original stat was used.