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Saga Edition RPG Omnibus

Y-wing BTL-S3 Starfighter

Revision as of 22:02, 21 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{vehiclemenu}} <div id="core" style="padding-top: 1.5em;"> <h3 class="headline">BTL-S3 Starfighter</h3> thumb|300px|Y-wing {{referencetag|book=Saga Edition Core Rulebook|page=178}} <p class="single">The workhorse of the Rebel Alliance, the Koensayr Y-wing is not as popular as other snub fighters, being neither as fast nor as maneuverable. However, its impressive shields and weaponry more than make up for its performance flaws{{newli...")
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BTL-S3 Starfighter

Y-wing

     Saga Edition Core Rulebook, page 178.

The workhorse of the Rebel Alliance, the Koensayr Y-wing is not as popular as other snub fighters, being neither as fast nor as maneuverable. However, its impressive shields and weaponry more than make up for its performance flaws
     Like the X-wing, the Y-wing provides a topside port to allow an astromech droid to plug in and handle most of the in-flight “dirty work.”

Koensayr Y-wing Starfighter           (CL 10)

     Saga Edition Core Rulebook, page 178.

Gargantuan starfighter

Initiative: +5; Senses: Perception +6

Defenses: Fort 26, Ref 16 (flat-footed 12) ; +7 armor

Hit Points: 120; DR: 10; SR: 25; Damage Threshold: 46

Speed: fly 16 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)

Ranged: laser cannons +5 (see below) and
ion cannons +5 (see below) or

Ranged: proton torpedoes +5 (see below) and
ion cannons +5 (see below)

Fighting Space: 4×4 or 1 square (starship scale); Cover: total (crew), +5 (astromech droid)

Base Attack: +2; Grapple: 33

Attack Options: autofire (laser cannons, ion cannons)

Abilities: Str 42, Dex 18, Con —, Int 16

Skills: Initiative +5, Mechanics +6 (+13*), Perception +6, Pilot +5, Use Computer +6 (+13*)

* If the ship has an astromech droid, use these skill modifiers instead.

Crew: 2 plus astromech droid (skilled); Passengers: none

Cargo: 110kg; Consumables: 1 week; Carried Craft: none

Payload: 8 proton torpedoes

Hyperdrive: ×1, 10-jump memory (astromech droid)

Availability: Military; Cost: 135,000 (60,000 used)

Laser cannons (pilot)
Attack:
 +5 (+0 autofire), Damage: 4d10×2

Ion cannons (gunner)
Attack:
 +5 (+0 autofire), Damage: 4d10×2 ion

Proton torpedoes (gunner)
Attack:
 +5, Damage: 9d10×2, 4-square splash

BTL-S3 (Revised)

     Starships of the Galaxy, page 158.

Built by Koensayr Manufacturing, the Y-wing was designed to be used in the Clone Wars, but wasn’t in production until after that conflict ended. Having already spent the money to retool shipyards to produce the ships, and unable to interest the Empire in the design, Koensayr began selling the ships to anyone who had credits to spare. Officially all such purchases were to legitimate planetary or business concerns, but Koensayr was happy to look the other way if a Hutt or a Rebel managed to produce even halfway realistic documents supporting a sale.
     As a result, the Y-wing fighter, lovingly called the “wishbone” by Rebel Alliance pilots, was the workhorse and backbone of the early Rebellion. As the X-wing became increasingly available to the Rebellion, Y-wings became second-line starfighters used only because so many were available. Plans to decommission all Y-wings are periodically drawn up, but some of the ships continue to serve through the Yuuzhan Vong invasion and the conflicts that follow it.

Capabilities

Although not as swift as an X-wing or as powerful as a B-wing, the Y-wing was a sturdy, well-shielded craft with a powerful attack in the form of two ion cannons and proton torpedo tubes. Ungainly for a snub fighter, the Y-wing served as a joint fighter/bomber, able to both enter dogfights with TIE fighters and take out armored targets, such as enemy freighters and planetary bunkers. Few ships its size mounted ion cannons, and the success of the Y-wing is one reason that the B-wing was similarly armed.

Koensayr BTL-S3 Y-wing (revised)           (CL 10)

     Starships of the Galaxy, page 158.

Gargantuan starfighter

Initiative: +5; Senses: Perception +6

Defenses: Fort 26, Ref 16 (flat-footed 12) ; +7 armor, Vehicular Combat

Hit Points: 120; DR: 10; SR: 25; Damage Threshold: 46

Speed: fly 16 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)

Ranged: laser cannons +7 (see below) and
ion cannons +5 (see below) or

Ranged: proton torpedoes +7 (see below) and
ion cannons +5 (see below)

Fighting Space: 4×4 or 1 square (starship scale); Cover: total (crew), +5 (astromech droid)

Base Attack: +2; Grapple: 33

Attack Options: autofire (laser cannons, ion cannons), fire-link (proton torpedoes)

Abilities: Str 42, Dex 18, Con —, Int 16

Skills: Initiative +5, Mechanics +6 (+13*), Perception +6, Pilot +5, Use Computer +6 (+13*)

* If the ship has an astromech droid, use these skill modifiers instead.

Crew: 2 plus astromech droid (skilled); Passengers: none

Cargo: 110kg; Consumables: 1 week; Carried Craft: none

Payload: 8 proton torpedoes

Hyperdrive: ×1, 10-jump memory (astromech droid)

Availability: Military; Cost: 135,000 (60,000 used)

Laser cannons (pilot)
Attack:
 +5 (+0 autofire), Damage: 4d10×2

Ion cannons (gunner)
Attack:
 +5 (+0 autofire), Damage: 4d10×2 ion

Proton torpedoes (gunner)
Attack:
 +5, Damage: 9d10×2, 4-square splash

BTL-S3 “Courier”

Y-wing Courier

The Y-wing Courier is another example of what happens when technicians have lots of ships of one type, but are told to produce ships of another.
     By gutting the ion cannons, the Courier added room for several additional passengers, extra fuel and supplies, and a backup hyperdrive. the main cockpit was also modified to have its canopy split and fold open, allowing all aboard to get on or off simultaneously. The cockpit was also designed to eject from the rest of the starfighter to serve as an escape pod (no Acrobatics check required to enter).

Koensayr BTL-S3 “Courier”           (CL 8)

     Starships of the Galaxy, page 159.

Gargantuan starfighter

Initiative: +4; Senses: Perception +6

Defenses: Fort 26, Ref 15 (flat-footed 12) ; ++7 armor, Vehicular Combat

Hit Points: 120; DR: 10; SR: 25; Damage Threshold: 46

Speed: fly 16 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)

Ranged: laser cannons +7 (see below) and
proton torpedoes +5 (see below)

Fighting Space: 4×4 or 1 square (starship scale); Cover: total (crew), +5 (astromech droid)

Base Attack: +2; Grapple: 33

Attack Options: autofire (laser cannons), fire-link (proton torpedoes)

Abilities: Str 42, Dex 18, Con —, Int 16

Skills: Initiative +4, Mechanics +6 (+13*), Perception +6, Pilot +4, Use Computer +6 (+13*)

* If the ship has an astromech droid, use these skill modifiers instead.

Crew: 2 plus astromech droid (skilled); Passengers: 3

Cargo: 800kg; Consumables: 1 month; Carried Craft: none

Payload: 4 proton torpedoes

Hyperdrive: ×1 (×12, 10-jump memory (astromech droid)

Availability: Military; Cost: 210,000 (90,000 used)

Laser cannons (pilot)
Attack:
 +7 (+0 autofire), Damage: 4d10×2

Proton torpedoes (gunner)
Attack:
 +5, Damage: 9d10×2, 4-square splash