Bothan Spy
Legendary in its influence, the Bothan spynet is one of the most farreaching intelligence organizations in the galaxy. Obtam1ng information from the Bothan spynet is no simple matter, since it will not just give information out to anyone with credits. Making contact with an agent of the spynet requires a DC 25 Gather Information check to locate a hidden individual. Once contact has been made with the spynet, a hero can request information that might normally be out of his or her reach. A hero who has made contact with the spynet can put in a request for information, and the spynet makes a Gather Information check on his or her behalf. Depending on how much money an individual is willing to spend, spynet agents will put more effort into discovering the sought-after information. A spynet agent then makes a Gather Information check at a bonus that varies based on how many credit the hero paid for the agent’s time and efforts.
For every 350 credits the hero spends, the spynet agent's Gather Information bonus increases by 1. Thus, for a Gather Information check at +5, a hero must pay 1,750 credits. For a Gather Information check at +20, a hero must pay 7,000 credits. These credits go toward the expenses associated with discovering the information, as well as to the spynet agent’s personal funds. Unlike most Gather Information checks, a spynet agent’s skill checks are not lmited to the local vicinity or even to information available on a computer network, and the information can be about almost anything in the galaxy. Normal rules for Gather Information checks still apply (though credits paid to a spynet agent count as bribe money).
Bothans are widely acclaimed as the best spies in the galaxy. In large part, this reputation is due to the excellent quality of the Bothan Spy Network {also known as the Bothan spynet). This mysterious and widespread organization was formed centuries ago to protect and serve the interests of the Bothan people. However, it also se lls information and services to the highest bidder and often gives discounts or even freely offers valuable information to organizations whose interests also serve the needs of the Bothan people. Bothan spies were instrumental in uncovering information about both Death Stars during the Galactic Civil War. They freely gave this information to the Rebels because the leaders of the spynet feared that the Empire might soon subjugate or enslave the Bothan people.
Bothan spies are typically fiercely loyal to their own people and especially to their comrades in the spynet. The combination of paranoia and fierce loyalty that is so common among Bothans is especially widespread among Bothan spies, many of whom have difficulty trusting others, especially individuals outside the spynet. However, once he gives his trust to someone, a Bothan spy is usually willing to defend that person to the death.
Bothan Spy Encounters
As some of the galaxy’s premier spies, Bothans are often charged with missions deemed impossible by other spies and intelligence agencies. As a result, many Bothan spies regularly risk their lives breaking into the most secure facilities in the galaxy or attempting to impersonate someone in a situation when discovery means torture followed by execution. However. every Bothan spy knows he can rely upon the other members of the spynet to aid him. Bothan spies are sometimes forced to work alone, but when possible they work in small teams, with each team member complementing the others’ abilities.
Bothan spies usually avoid taking a direct path to their goal, such as attempting to shoot their way into a secure installation. They generally do not attempt to break into a secure installation unless there is no other way to accomplish their mission. Even more than other spies, they are most fond of bribing or blackmailing people who have the information they are seeking or using their talents of impersonation to walk in the front door of the facility they want to enter.
Bothan Spy (CL 8)
Threats of the Galaxy, page 96.
Medium Bothan scoundrel 2 / scout 6 NPC
Force: 5
Initiative: +5; Senses: Perception +10
Languages: Basic, Bothese, 2 others
Defenses: Ref 23 (flat-footed 20), Fort 19, Will 20
Hit Points: 48; Damage Threshold: 19
Speed: 6 squares
Melee: vibrodagger +7 (2d4+5)
Ranged: blaster pistol +9 (3d6+4)
Base Attack: +6; Grapple: +9
Attack Options: Combat Reflexes, Improved Disarm, Melee Defense, Point Blank Shot
Special Actions: Quick Draw
Abilities: Str 12, Dex 16, Con 10, Int 14, Wis 12, Cha 13
Talents: Acute Senses, Hidden Movement, Improved Stealth, Gimmick
Feats: Combat Reflexes, Improved Disarm, Linguist, Melee Defense, Point Blank Shot, Quick Draw, Skill Focus (Deception, Gather InformationB), Skill Training (Use Computer), Weapon Proficiency (pistols, rifles, simple)
Skills: Acrobatics +12, Deception +15, Gather Information +15, Perception +10 (can reroll, must take second result). Persuasion]] +10, Stealth +12 (can reroll, must take second result), Use Computer +11
Possessions: vibrodagger, blaster pistol
B Bothans with Gather Information as a trained skill get Skill focus (Gather Information) as a bonus feat.
Infiltrator

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Infiltrator Encounters
Malvina Clan Scout
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Malvina Clan Scout Encounters
Twi’lek Saboteur
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Twi’lek Saboteur Encounters
Vagaari Infiltrator
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Vagaari Infiltrator Encounters
Vagaari Infiltrator (CL 1)
Unknown Regions, page 155.
Medium Vagaari nonheroic 4 NPC
Initiative: +; Senses: Perception +
Languages: Basic
Defenses: Ref (flat-footed ), Fort , Will
Hit Points: ; Damage Threshold:
Speed: 6 squares
Base Attack: +; Grapple: +
Abilities: Str , Dex , Con , Int , Wis , Cha
Feats:
Skills:
Zann Consortium Defiler

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