The Star Wars Roleplaying Game includes many hostile environments, ranging from deep oceans to poisonous atmospheres to the vacuum of space. These devices enable creatures to function in such environments.
Life Support | Cost | Weight |
---|---|---|
Aquata breather | 350 | 0.2 kg |
Breath Mask | 200 | 2 kg |
Atmosphere Canister/Filter | 25 | 1 kg |
Emergency Vacuum Seal | 750 | 0.9 kg |
Flight Suit | 1,000 | 3 kg |
Propulsion Pack | 200 | 10 kg |
Space Suit | 2,000 | 15 kg |
Aquata breather
Saga Edition Core Rulebook, page 136.
Cost: 350 credits Weight: 0.2 kg
While underwater, an Aquata Breather can provide up to 2 hours of breathable air through its mouthpiece. Qui-Gon Jinn and Obi-Wan Kenobi used Aquata Breathers while swimming to Otoh Gunga in Episode I: The Phantom Menace, and Obi-Wan Kenobi used his again when evading clone troopers on Utapau in Episode III: Revenge of the Sith.Breath Mask
Saga Edition Core Rulebook, page 136.
Cost: 200 credits Weight: 2 kg
The personal atmosphere-filtering system consists of a mask that fits the nose and mouth and a hose connecting the mask to a portable support system. A breath mask provides 1 hour of breathable atmosphere before the filter and atmosphere canister must be replaced. A functional breath mask grants immunity to poisons, including toxic & poisonous atmospheres. A breath mask offers no protection from extreme temperatures or hard vacuum.A breath mask can be built into a suit of armor; Darth Vader’s armor contains such a system.
Atmosphere Canister/Filter
Saga Edition Core Rulebook, page 136.
Cost: 25 credits Weight: 1 kg
The breath mask atmosphere canister and filter can only provide 1 hour of breathable atmosphere before needing to be replaced. Replacing the filter and atmosphere canister requires a DC 10 Mechanics check.Emergency Vacuum Seal
Unknown Regions, page 40.
Cost: 750 credits Weight: 0.9 kg
Designed to quickly seal a starship’s interior compartments during a hull breach, the disk-shaped emergency vacuum seal is a biomechanical device that has proven useful in such a crisis. When the seal has been placed at the site of the breach, a series of micromolecular grips keep it lodged firmly in place while a mild electrical current stimulates the colony of microorganisms, causing them to quickly multiply and seal the breach. A neutralizing current is applied once the seal’s sensors determine the breach has been sealed. The result is a temporary but durable hull patch that allows a badly damage starship to make its way to port for repairs.When a character maks a Mechanics check to jury-rig a starship that hass suffered a hull breach, the use of an emergency vacuum seal allows the ship to move +1 additonal step on the condition track.
Flight Suit
Saga Edition Core Rulebook, page 137.
Cost: 1,000 credits Weight: 3 kg
The flight suit is a one-piece coverall (plus ahelmet) that provides life support, protects the wearer from hostile environments, and prevents the wearer from succumbing to the adverse effects of high-velocity flying. A flight suit includes a matching helmet and gloves that seal around the wearer and provide up to 10 hours of life support.As long as you have life support remaining, you are immune to any hostile atmosphere or inhaled poison hazard. The suit also grants a +1 equipment bonus to your Fortitude Defense.
Propulsion Pack
Rebellion Era Campaign Guide, page 127.
Cost: 200 credits Weight: 10 kg Availability: Military
Designed to enhance underwater movement, a propuslsion pack allows its wearer to swim much faster. Activating a propulsion pack is a swift action, and you gain a swim speed of 8 squares until the end of your turn. A propulsion pack has 10 charges and can run continuously, so no swift action is required to activate the peropulsion pack on subsequent rounds of use.the packs are displayed to be worn with seatrooper armor; wearing them without the accompanying stabilization fins reduces a character’s swim speed by 25%.
Space Suit
Saga Edition Core Rulebook, page 137.
Cost: 2,000 credits Weight: 15 kg
This bulky coverall contains a sealed life support system that provides everything the wearer needs to survive for 24 hours in the vacuum of space or any other hostile environment.As long as you have life support remaining, you are immune to any atmosphere or inhaled posion hazard. The suit also grants a +2 equipment bonus to your Fortitude Defense.