Anonymous
×
Create a new article
Write your page title here:
We currently have 906 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus

Jedi Sentinel Talent Tree

Revision as of 00:10, 5 September 2024 by Tenor1411 (talk | contribs)

The Jedi that follow the path of the sentinel are the true enemies of the dark side, hunting down evil and stopping th spread of darkness wherever they go. You are a master of subtlety and difficult to tempt with the dark side, even when constantly confronted with its power.

     This talent tree is only available to the Jedi heroic class.

Clear Mind

     Saga Edition Core Rulebook, page 40.

You may reroll any opposed Use the Force check made to avoid being detected by other Force-users You must take the result of the reroll, even if it is worse.

Dampen Presence

     Force Unleashed Campaign Guide, page 24.

When you interact with another sentient creature, you can use a swift action to reduce the impression you leave on it. When you have finished acting with the creature, you make a Use the Force check, and if the check result exceeds the target’s Will Defense, it does not remember interacting with you once you are gone. A target that is higher in level than you gains a +5 bonus to its Will Defense to resist this ability. This is a mind-affecting effect.

Dark Retaliation

     Knights of the Old Republic, page 25.

Once per encounter, you can spend a Force Point to activate a Force power as a reaction to being targeted by a power with the [dark side] descriptor.

     Prerequisite: Sentinel Strike.

Sensing the Dark Side
You must be aware that your target has a Dark Side Score of 1+ to use talents, feats, or other abilities that depend on your target having a Dark Side Score. Witnessing a target performing an action that would earn an increase to one’s Dark Side Score (such as using a Force power with the [dark side] descriptor) satisfies this requirement. Gamemasters may also waive this requirement when you encounter an opponent that you know to have a Dark Side Score due to previous encounters (such as having past experience with stormtroopers or Sith Lords) or for opponents taking no particular precautions to conceal the presence of a Dark Side Score (such as thugs, bounty hunters, crime lords, etc.).

Dark Side Bane

     Legacy Era Campaign Guide, page 27.

When you use a damage-dealing Force power against a creature with a Dark Side Score of 1+, you deal extra damage on a hit equal to your Charisma bonus (minimum +1).

     Prerequisite: Dark Side Sense.

Dark Side Scourge

     Saga Edition Core Rulebook, page 40.

Against creatures with a Dark Side Score of 1 or higher, you deal extra damage on melee attacks equal to your Charisma bonus (minimum +1).

     Prerequisite: Dark Side Sense.

Dark Side Sense

     Saga Edition Core Rulebook, page 40.

Jedi following the path of the sentinel become exceptionally talented at rooting out evil. You may reroll any Use the Force check made to sense the presence and relative location of characters with a Dark Side Score of 1 or higher. You must take the reult of the reroll, even if it is worse.

Force Haze

     Saga Edition Core Rulebook, page 40.

     Starships of the Galaxy, page 15.

You can spend a Force Point as a standard action to create a “haze” that hides you and your allies from the perceptions of others. You can hide a number of creatures in line of sight equal to your class level. Make a Use the Force check and compare the result to the Will Defense of any opponent that moves into line of sight of any creature hidden by your Force Haze. If your check result beats the opponent’s Will Defense, all hidden creatures are treated as if they had total concealment against that opponent.

     The Force Haze lasts up to 1 minute but is dismissed instantly if anyone hidden by the Force Haze makes an attack.

     Starship/Vehicle: You may use this talent to hide a single vehicle while you are on board. The vehicle can’t have a size penalty to Reflex Defense, Initiative, or Pilot checks greater than your heroic level. Thus, a Gargantuan starship (size penalty of −5) can be hidden only by a character of 5th level or higher.

     Prerequisite: Clear Mind.

Gradual Resistance

     Rebellion Era Campaign Guide, page 23.

If you take damage from the use of a Force power, until the end of the encounter you gain a +2 Force bonus to all defenses against that power.

Master of the Great Hunt

     Jedi Academy Training Manual, page 14.

You gain a +1 Force bonus on attack rolls and deal +1 die of damage on lightsaber atacks mad against a beast with a Dark Side Score of 1+.

Persistent Haze

     Scum and Villainy, page 13.

Whenever anyone concealed by your use of the Force Haze talent attacks, you maintain total concealment without having to make another Use the Force check. Only those who do not attack remain concealed; the attacker no longer as total concealment, even when using this talent.

     Prerequisites: Clear Mind, Force Haze.

Prime Target

     Galaxy at War, page 18.

When you hit a target with a lightsaber attack, if the target has not been attacked since the end of your last turn, you deal +1 die of damage.

Reap Retribution

     Rebellion Era Campaign Guide, page 23.

If you take damage from the use of a Force power, until the end of the encounter you deal an extra 2 points of damage against the creature that used the Force power against you.

Resist the Dark Side

     Saga Edition Core Rulebook, page 41.

You gain a +5 force bonus to all defense scores against force powers with the [dark side] descriptor and Force powers originating from any dark Force-user (that is, any Force-user whose Dark Side Score equals his Wisdom score).

     Prerequisite: Dark Side Sense.

Sense Primal Force

     Unknown Regions, page 19.

When within a natural wilderness area, such as a jungle, a forest, a steppe, a swamp, or plains, you tap into the vibrant living Force of the area and can use Sense Surroundings to detect targets out to a 30-square radius, regardless of line of sight.

     Prerequisite: Persuasion (Trained).

Sentinel Strike

     Knights of the Old Republic, page 25.

Any time you attack a flat-footed opponent (or one who is denied its Dexterity bonus to Reflex Defense against you) with a damage-dealing Force power or attack with a lightsaber, you deal an extra 1d6 damage with that attack. This talent does not affect Force powers with the [dark side] descriptor.

     You can select this talent multiple times. Each time you select it, your Sentinel Strike damage increases by 1d6 (maximum +5d6).

Sentinel’s Gambit

     Knights of the Old Republic, page 25.

Once per encounter, as a swift action, you can designate an adjacent enemy with a Dark Side Score of 1 or higher as the target of this talent. The designated enemy loses its Dexterity bonus to Reflex Defense against your attacks until the end of your next turn.

Sentinel’s Observation

     Clone Wars Campaign Guide, page 22.

If you have concealment against a target, you gian a +2 circumstance bonus on attack rolls against that target.

Steel Resolve

     Force Unleashed Campaign Guide, page 24.

When you use a standard action to make a melee attack, you can take a penalty of −1 to −5 on your attack roll and add twice that value (+2 to +10) as an insight bonus to your Will Defense. This bonus may not exceed your base attack bonus. The changes to attack rolls and Will Defense last until the start of your next turn.

Unseen Eyes

     Clone Wars Campaign Guide, page 22.

Whenever you use the Force Haze talent, allies hidden by the haze can reroll any Perception check, keeping the better result. Additionally, allies hidden by the haze gain +2 on all damage rolls against foes that are unaware of them.

     Prerequisites: Clear Mind, Force Haze.