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Saga Edition RPG Omnibus
Revision as of 00:03, 22 September 2024 by Tenor1411 (talk | contribs) (Created page with "{{vehiclemenu}} {{gametemplatemenu}}<!-- --><div class="topdiv"><!-- --><p class="single nomargin">The ''Star Wars'' universe is vast and spans millennia. An often-used macguffin for a campaign is an ancient artifact or device that carries some unusual quality that may not be present in a contemporary counterpart. Just as gear templates help make items and weapons unique enough to fit that description, these vehicle templates will help provide i...")
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The Star Wars universe is vast and spans millennia. An often-used macguffin for a campaign is an ancient artifact or device that carries some unusual quality that may not be present in a contemporary counterpart. Just as gear templates help make items and weapons unique enough to fit that description, these vehicle templates will help provide individuality to a vehicle, making it different from another of the same model. Unlike gear templates, these are not based on manufacturer or species, but time and situation.

Advanced Starship

     

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Antiquated Vehicle

     

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Archaic Ship

An archaic ship is one from a much earlier era of technology. Despite potentially having all the same basic technology as modern vessels (laser cannons, shields, hyperdrives, and so on), an archaic ship suffers some disadvantages when facing vessels from higher levels of technology. The archaic ship template can also be used to represent a starship built by a culture whose technology is less developed than the galactic norm.

     Even extremely ancient starships can be sufficiently upgraded that they no longer suffer the disadvantages of the archaic template. This requires 1 week of work × the ship’s cost modifier and credits equal to 1/10 the ship’s original cost. For each week of work, you must succeed on a DC 25 Mechanics check, or that week’s effort is lost. If multiple characters work on upgrading an archaic ship, divide the total time required by the number of characters who succeed on the Mechanics check.

Modifications

     All the modifications for the archaic ship template apply only when the ship is in combat with modern starships. If two archaic ships engage in combat, ignore all changes made by this template.

     CL: The CL of an archaic ship is 2/3 its normal value.

     Threshold: Against modern weapons, an archaic ship has only half its normal damage threshold.

     SR: Any time the SR value of an archaic ship’s shields is exceeded, there is a 50% chance they fail entirely. They may be recharged normally.

     Weapons: The weapons of an archaic ship can’t score critical hits against nonarchaic vessels.

     All attack rolls made by archaic ships against modern vessels take a −2 penalty, since older scanners have difficulty tracking modern ships.

     Cost: Archaic ships generally can be obtained on the black market for 50% of their original cost.

Junker Starship

     

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Prototype Ship

     

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Refitted Vehicle

     

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