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Saga Edition RPG Omnibus

Delta-7 Aethersprite Interceptor

Revision as of 23:30, 3 April 2024 by Tenor1411 (talk | contribs) (Created page with "{{vehiclemenu}} <div id="light" style="margin-top: 1.5em;"> <h3 class="headline">Light Interceptor</h3> thumb|300px|Delta-7 Aethersprite “Jedi Starfighter” {{referencetag|book=Starships of the Galaxy|page=60}} <p class="single nomargin">Kuat Systems Engineering developed the Delta-7 ''Aethersprite'' when Jedi Master Saesee Tiin suggested that the Jedi form its own corps of starf...")
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Light Interceptor

Delta-7 Aethersprite “Jedi Starfighter”

     Starships of the Galaxy, page 60.

Kuat Systems Engineering developed the Delta-7 Aethersprite when Jedi Master Saesee Tiin suggested that the Jedi form its own corps of starfighter pilots. In the time prior to the Clone Wars, these fighters provided an economical—and combat-effective—means for Jedi to get from place to place. Despite its utility, the Delta‑7 was distinctly Jedi in nature. For this reason, it was rarely used by Jedi during covert operations.

     Although the design was well received by the Jedi, Saesee Tiin was nonetheless dissatisfied with the Aethersprite light interceptor’s performance. He insisted on modifying to Aethersprites to his own specifications, adding additional weaponry, a hyperdrive of his own design, and a meditation chair in place of the plot’s seat.

     The Delta‑7 is available only to Jedi through the Supreme Chancellor’s office, and is not legally available on the open market. The prices given are for a Delta‑7 found on the black market, which is rare but not unheard of.

Capabilities

The Delta‑7 was conceived primarily as a light reconnaissance starfighter, and its relatively light armament reflect this. Though not designed for extended combat operations, the Aethersprite is a capable weapons platform when flow by a Jedi pilot.

     Like its successor, the Eta‑2 Actis Interceptor, the Jedi Starfighter is not hyperdrive capable, and it requires a separate hyperdrive module to travel long distances.

     Each Aethersprite comes equipped with an R‑4P astromech droid, which is hardwired directly into the starfighter. Due to the nonstandard nature of the ship’s components, the pilot takes a −2 penalty on Mechanics and Use Computer checks if the R4‑P is not installed. These penalties are also taken by the droid (if present) and are reflected in the statistics given below.

Delta-7 Aethersprite Light Interceptor           (CL 10)

     Starships of the Galaxy, page 60.

Huge starfighter

Initiative: +13; Senses: Perception +8

Defenses: Fort 22, Ref 18 (flat-footed 11) ; +3 armor, Vehicular Combat

Hit Points: 65; DR: 10; SR: 15; Damage Threshold: 32

Speed: fly 16 squares (max. velocity 1,150 km/h), fly 5 squares (starship scale)

Ranged: laser cannons +9 (see below)

Fighting Space: 3×3 or 1 square (starship scale); Cover: total (crew), +5 (astromech droid)

Base Attack: +5; Grapple: 27

Attack Options: autofire (laser cannons)

Abilities: Str 34, Dex 24, Con —, Int 14

Skills: Initiative +13, Mechanics +6(+11*), Perception +8, Pilot +13, Use Computer +6(+11*)

Crew: 1 plus astromech droid (expert); Passengers: none

Cargo: none; Consumables: none (1 week with booster ring); Carried Craft: none

Hyperdrive: ×1 (with booster ring), 10-jump memory (astromech droid)

Availability: Military (Jedi only); Cost: 180,000 (145,000 used)

* If the ship has an astromech droid, use these skill modifiers instead.

laser cannons (pilot)
Attack:
 +9 (+4 autofire), Damage: 6d10×2


High-speed Variant

     Clone Wars Campaign Guide, page 137.

Although the Delta‑7 starfighter is one of the fastest ships to be used by the Republic during the Clone Wars, certain missions undertaken by the Jedi require an even faster model to help avoid any possible entanglements with separatist forces.

Delta-7 Aethersprite Interceptor (High-speed Variant)           (CL 10)

     Clone Wars Campaign Guide, page 137.

Huge starfighter

Initiative: +13; Senses: Perception +8

Defenses: Fort 22, Ref 18 (flat-footed 11) ; +3 armor, Vehicular Combat

Hit Points: 65; DR: 10; SR: 15; Damage Threshold: 32

Speed: fly 18 squares (max. velocity 1,260 km/h), fly 6 squares (starship scale)

Ranged: laser cannons +9 (see below)

Fighting Space: 3×3 (starship scale); Cover: total (crew), +5 (astromech droid)

Base Attack: +5; Grapple: 27

Attack Options: autofire (laser cannons)

Abilities: Str 34, Dex 24, Con —, Int 14

Skills: Initiative +13, Mechanics +8 (+13*), Perception +8, Pilot +13 (+20 when increasing vehicle speed), Use Computer +8 (+13*)

Crew: 1 plus astromech droid (expert); Passengers: none

Cargo: none; Consumables: none (1 week with booster ring); Carried Craft: none

Hyperdrive: ×1 (with booster ring), 10-jump memory (astromech droid)

Availability: Military (Jedi only); Cost: 385,000 (290,000)

Laser cannons (pilot)
Attack:
 +9 (+4 autofire), Damage: 6d10×2


High-maneuver Variant

     Clone Wars Campaign Guide, page 137.

Having a fast ship is good, but speed does not help when an enemy fighter maneuvers directly behind you and opens fire. Input from a number of Jedi pilots, including Plo Koon and Anakin Skywalker, leads to the development of this high-maneuver variant of the Aethersprite interceptor. Tests performed in closed runs and on the front lines prove the ship’s ability to frustrate pursuing droid starfighters.

Delta-7 Aethersprite Interceptor (High-Maneuver variant)           (CL 10)

     Clone Wars Campaign Guide, page 137.

Huge starfighter

Initiative: +16; Senses: Perception +8

Defenses: Fort 22, Ref 21 (flat-footed 11) ; +3 armor, Vehicular Combat

Hit Points: 65; DR: 10; SR: 15; Damage Threshold: 32

Speed: fly 16 squares (max. velocity 1,150 km/h), fly 5 squares (starship scale)

Ranged: laser cannons +9 (see below)

Fighting Space: 3×3 (starship scale); Cover: total (crew), +5 (astromech droid)

Base Attack: +5; Grapple: 27

Attack Options: autofire (laser cannons)

Abilities: Str 34, Dex 30, Con —, Int 14

Skills: Initiative +16, Mechanics +8 (+13*), Perception +8, Pilot +13, Use Computer +8 (+13*)

Crew: 1 plus astromech droid (expert); Passengers: none

Cargo: none; Consumables: none (1 week with booster ring); Carried Craft: none

Hyperdrive: ×1 (with booster ring), 10-jump memory (astromech droid)

Availability: Military (Jedi only); Cost: 210,000 (160,000)

Laser cannons (pilot)
Attack:
 +9 (+4 autofire), Damage: 6d10×2