Beginning Concepts
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Introduction
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How to Use This Book: As a Player, As a Gamemaster
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Military Heroes
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Character Creation and Improvement
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Species
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Barabel, Dashade, Lurmen, Taung, Thakwaash, Trianii, Yevetha, Yuzzem, Zygerrian
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Heroic Classes
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Jedi
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Jedi Guardian: Cover Escape
Jedi Sentinel: Prime Targets
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Noble
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Anticipation: Anticipate Movement, Forwarn Allies, Get Down, Heavy Fire Zone, Summon Aid
Leadership: Commanding Presence, Tactical Savvy
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Scoundrel
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Brigand: Cheap Trick, Easy Prey, Brigand_(talent_tree)#quickQuick Strike, Sly Combatabt
Misfortune: Backstabber, Improved Sneak Attack
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Scout
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Advance Patrol: Forward Patrol, Mobile Combatant, Trailblazer, Watchful Step
Camouflage: Dig In, Ghost Assailant, Slip By
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Soldier
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Commando: Defensive Position
Shockboxer: Defensive Jab, Nimble Dodge, Retaliation Jab, Stinging Jab, Stunning Shockboxer
Veteran: Battlefield Remedey, Grizzled Warrior, Reckless, Seen It All, Tested in Battle
Weapon Specialist: Autofire Assault
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Prestige Classes
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Elite Trooper
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Squad Leader: Fall Back, Form Up, Full Advance, Hold Steady, Search and Destroy
Weapon Master: Ferocious Assault
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Gunslinger
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Gunslinger: Keep Them Honest
Sharpshooter: Bullseye, Draw a Bead, Harrying Shot, Pinning Shot, Precision Shot
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New Prestige Class
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Martial Arts Master
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Martial Arts Forms: Echani Expertise, Hijkata Expertise, K’tara Expertise, K’thri Expertise, Stava Expertise, Tae‑Jitsu Expertise, Wrruushi Expertise
Unarmed Mastery: Flurry of Blows, Hardened Strike, Punishing Strike, Tough as Durasteel
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Feats
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New Feats: Bantha Herder, Battering Attack, Destructive Force, Disabler, Dive for Cover, Fight Through Pain, Force of Personality, Forceful Blast, Fortifying recovery, Never Surrender, Officer Candidacy Training, Opportunistic Shooter, Pistoleer, Predictive Defense, Resilient Strength, Riflemaster, Risk Taker, Sport Hunter, Staggering Attack, Steadying Position
Martial Arts Feats: Echani Training, Hijkata Training, K’tara Training, K’thri Training, Stave Training, Tae‑Jitsu Training, Teräs Käsi Training, Wrruushi Training
Team Feats: Aquatic Specialists, Ascension Specialists, Covert Operatives, Medical Team, Mounted Regiment, Nimble Team, Slicer Team, Technical Experts, Tireless Squad, Unhindered Approach, Unified Squadron, Wary Sentries, Wilderness Specialists
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Gear and Transportation
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Game Concepts
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Spoils of War
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Vehicle Fire Effects
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Gear Requisitioning System: Sample Requisitioned Gear Packages
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Rank and Privilege: Multiple Heroes with Rank, Noncommissioned Officers
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Equipment
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Melee Weapons, Ranged Weapons, Explosives, Armor, General Equipment
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Advanced Cybernetics
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Cybernetic Prostheses, Cybernetic Rejection, Unique Cybernetics, Total Replacement Cyborgs
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Droids
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1st‑Degree Droids: A‑Series Medical Droid
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2nd‑Degree Droids: KDY6‑4 Tech Droid
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3rd‑Degree Droids: Chiba‑DR10 Protocol Droid
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4th‑Degree Droids: B2‑AA Air Assault Super Battle Droid, Eradicator Series Battle Droid, Purge Trooper, Sniper Droideka, Tactical Droid, Vigilant 2X Series Picket Droid
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5th‑Degree Droids: CLL‑M2 Ordinance Lifter, MR‑2000 Series Minesweeper Droid
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Vehicles
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Ground Vehicles: CK‑6 Freeco Speeder, WLO‑5 Speeder Tank
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Airspeeders: Drop Pod, S‑130 “Shelter” Airspeeder
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Space Transports: IF‑120 Landing Craft, Penumbra‑class Attack Shuttle, Wayfarer‑class Medium Transport, YU‑410 Light Freighter
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Capital Ships: Corona‑class Armed Frigate
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Drydock
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Starship Modifications
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Vehicle and Starship Weapons
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Campaigns and Adventures
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Military Campaigns
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You’re in the Army Now: Leadership, Military Recruitment, Basic Training and Indoctrination, Washing Out of Basic, Tempered by Fire, Living with War, After the Fire
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Military Adventures: Designing Military Adventures, Mercenary Groups, Battles in Adventures
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The Imperial Campaign: The Imperial Viewpoint, Types of Imperial Campaigns, Types of Imperial Heroes
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Battlefield Toolkit: Active and Static Defenses, Artillery Strikes, Random Mission Generator
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Military Units
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Ailon Nova Guard: History, Methods, Mission, Rank Structure
Churhee’s Riflemen: History, Methods, Mission, Rank Structure
Hapan Royal Guard: History, Methods, Mission, Rank Structure
Kaleesh Kolkpravis: History, Methods, Mission, Rank Structure
Katarn Commandos: History, Methods, Mission, Rank Structure
Lightning Squadron: History, Methods, Mission, Rank Structure
Mandalorian Protectors: History, Methods, Mission, Rank Structure
Mistryl Shadow Guard: History, Methods, Mission, Rank Structure
Nimbus Commandos: History, Methods, Mission, Rank Structure
Onderon Beast Riders: History, Methods, Mission, Rank Structure
Republic Rocket‑Jumpers: History, Methods, Mission, Rank Structure
Senate Guard / Senate Commandos: History, Methods, Mission, Rank Structure
Sun Guard of Thyrsus: History, Methods, Mission, Rank Structure
Trianii Rangers: History, Methods, Mission, Rank Structure
Wraith Squadron: History, Methods, Mission, Rank Structure
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Bases and Battlestations
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The Battlestation Tool Kit
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Introduction to Battlestation Design: Why Use Battlestations?, Determining Purpose, Determining Function, Determining Form, Considering Adventures
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Battlestation Challenge Level: Using the CL, Scaling the Rating
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Battlestation Interior Locations: Airlock, Barracks, Command Bridge, Corridor, Gunnery Tower, Hangar Bay, Laboratory, Medical Bay, Office, Reactor Core, Tactical Command Center
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Internal Defenses: Security Systems, Sensors, Automated Defense Systems, Alarms and Responses
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Restricted Access: Standard Doors, Blast Doors, Magnetically Sealed Doors and Rooms, Cutting Through Doors, Shooting Control Panels, Extendable Bridges, Force Fields, Turbolifts, Traveling Through Turbolift Shafts, Secret Rooms and Corridors, Secondary Conduits
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Computer Systems: Main Computers, Control Room Computers, Access Control, Alarm System Controls, Communications Controls, Directing Personnel and Troop Movements, Information Systems, Life Support Controls, Sensor Controls, Weapons Controls
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Station Hazards: Carbonite Freezing Chambers, Chasms and Pits, Conveyor Belts, Crushing Damage, Electrified Floors, Gas, Gravity Traps, Incinerators, Liquid Cable Traps, Power Diffusion Tunnels, Shock Locks, Hazard-Trap Doors, Wind Tunnels and Exhaust Vents
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Prisons and Cell Blocks: Standard Cells, Detention Blocks, Jedi Imprisonment Devices
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Mini‑Adventures
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Using Mini‑Adventures
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Bridge 242
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Adventure Background, Adventure Outline, Drop Point
Encounter: The Big Boom, Conclusion
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Fields of Fire
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Adventure Background, Adventure Outline, Hitting the Trail
Encounter: Watch Your Step, Pleth Junn, Mines and Booby Traps, Sentry Guns,Conclusion
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Remember the Akkalo
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Adventure Background, Adventure Outline, Into the Fray, Getting Inside
Encounter: The Last Stand, Preparing for the Worst, Here Comes the Cavalry, The Traitor, Conclusion
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That Which Does Not Kill Me…
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Adventure Background, Adventure Outline, Mission Briefing, Arakyd AZ Series Battle Droid, Return to Base
Encounter: Unexpected Company, Ambusher, Ambusher Officer, Conclusion
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No Man Left Behind
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Adventure Background, Adventure Outline, Reaching the Base
Encounter: The Extraction, Conclusion
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Choke Point
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Adventure Background, Adventure Outline, Conclusion
Encounter: On Hands and Knees, Conclusion
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Piracyin Deep Space
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Adventure Background, Adventure Outline, Locating the Azure Queen
Encounter: Retaking the Azure Queen, Conclusion
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Operation: First Breach
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Prelude
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Opening Crawl
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Part 1: Insertion
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The Briefing, Smooth Landings, Welcoming Committee (Encounter: Drop Zone), Tirahnn, Capital City, Finding Commander Zolghast (Encounter: Zolghast’s Bunker)
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Part 2: The Ion Cannon
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Breaching The Secret Entrance (Encounter: Back Door), The Ion Cannon Control Center (Encounter: Ion Cannon Control Center), Unexpected Visitors (Encounter: Rooftop Saboteurs)
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Part 3: The Invasion of Tirahnn
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Tanks in the Streets (Encounter: GAT Ambush). A Turn of Good Luck (Encounter: The Overpass, Jedi Lies (Encounter: No Escape)
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Epilogue
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