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Saga Edition RPG Omnibus
Revision as of 23:37, 28 June 2025 by Tenor1411 (talk | contribs)

Force Adepts at Large

The Force adept is strong in the Force but follows a different path that that of the Jedi. To the Force adept, the Force and the aid it provides are more mysterious, more supernatural. A Force adept comes from a different tradition, with different beliefs and codes of conduct than those of the Jedi. There are precious few Force adepts in the galaxy, and even fewer become adventurers. Some call the Force by its familiar name, while others refer to it by some other term entirely.

Some Force adepts become adventurers as part of a quest to learn more about the Force (or whatever they choose to call it). Others do so out of necessity. They are forced from their world, hunted by unscrupulous agents, or are interested in what the galaxy might have to offer them. Force adepts might be called wizards, shamans, witches, or prophets, depending on where they come from and what traditions they follow. Most Force adepts follow the light side (or at least their version of it), but some fully embrace the dark side and use the Force for evil or selfish intent.

Force adepts usually hail from primitive cultures that revere or fear them for their Force powers. Some strive to keep their powers secret, both because they do not fully understand them and because they are afraid of how others might treat them.

Examples of Force Adepts

Asajj Ventress, Inquisitor Tremayne, Maarek Stele, Sly Moore, Teneniel Djo

Requirements

To qualify to become an class name, a character must fulfill the following criteria.

Class Rules & Traits

The Jedi Knight
Level BAB Class Features
1st 0 Defense bonuses
Talent
2nd +1 Force technique
3rd +2 Talent
4th +3 Force technique
5th +3 Talent
6th +4 Force technique
7th +5 Talent
8th +6 Force technique
9th +6 Talent
10th +7 Force technique

Ace Pilots have the following traits and requirements.

Hit Points

At each level, Force adepts gain 1d8 hit points + their Constitution modifier.

Force Points

Force adepts gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +2 class bonus to your Fortitude Defense and Reflex Defense and a +4 class bonus to your Will Defense.

Talents

At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Alter Aversion, Disciplined Strike, Force Flow, Illusion, Illusion Bond, Influence Savant, Link, Masquerade, Move Massive Object, Supress Force, Telekinetic Power, teleprodigy, Telekinetic Savant, Telepathic Influence, Telepathic Link
Beastwarden Bonded Mount, Charm Beast, Entreat Beast, Soothing Presence, Wild Sense
Control Beast Trick, Channel Energy, Damage Reduction 10, Equilibrium, Force Exertion, Force Focus, Force Harmony, Force Recovery, Force Suppression, Indomitable Will, Telekinetic Stability, The Will to Resist
Dark Side
Dark Side Score: 1+
Consumed by Darkness, Dark Presence, Dark Preservation, Dark Side Savant, Drain Knowledge, Power of the Dark Side, Revenge, Swift Power, Transfer Essence, Wrath of the Dark Side
Dark Side Devotee Channel Aggression, Channel Anger, Crippling Strike, Dark Side Talisman, Embrace the Dark Side, Greater Dark Side Talisman
Force Adept Force Power Adept, Force Treatment, Fortified Body, Instrumenbt of the Force, Long Call, Mystical Link
Force Item Attune Weapon, Empower Weapon, Focused Force Talisman, Force Talisman, Force Throw, Greater Focused Force Talisman, Greater Force Talisman, Primitive Block
Guardian Spirit Crucial Advice, Distracting Apparition, Guardian Spirit, Manifest Guardian Spirit, Vital Encouragement
Imperial Inquisitor Cower Enemies, Force Interrogation, Inquisition, Unsettling Presence
Light Side
Dark Side Score: 0
At Peace, Attuned, Focused Attack, Surge of Light
Mystic Channel Vitality, Closed Mind, Esoteric Technique, Mystic Mastery, Regimen Aptitude
Sense Feel the Force, Force Perception, Force Pilot, Force Reflexes, Foresight, Guage Force Potential, Heightened Awareness, Instinctive Navigation, Motion of the Future, Psychometry, Shift Sense, Visions
Telepath Mind Probe, Perfect Telepathy, Psychic Citadel, Psychic Defenses, Telepathic Intruder

Force Technique

You have learned improved techniques to attune yourself to the Force. At every even-numbered level (2nd, 4th, 6th, …), you gain one Force technique that, once selected, cannot be changed.