Droideka Series Destroyer Droid
Designed and built by the Geonosians of Geonosis and the Collicoids of Colla IV, the Droideka Series destroyer droids reflect the savage ferocity of their makers.
The main propulsion method of destroyers is a microrepulsor-assisted wheel mode that allows a destroyer to fold itself into a roughly wheel-shaped package and roll along at high speeds. though lightning-swift in this mode, destroyer droids are considerably more ponderous when unfolded for combat.
Destroyer driods have two heavy repeating blasters that can lay down a devastating barrage. To augment its bronzium armor shell, a destroyer droid also comes equipped with a deflector shield generator. The tremendous energy drain of the blasters and shields necessitates that the destroyer droid be equipped with a minireactor.
Destroyer droids can’t be played as droid heroes.
Droideka Series Destroyer Droid (CL 4)

Saga Edition Core Rulebook, page 200.
Large droid (4th-degree) nonheroic 12[1] nonplayable
Initiative: +8; Senses: Perception +13
Languages: Basic, Binary
Defenses: Ref 16 (flat-footed 14), Fort 13, Will 12
Hit Points: 40; Damage Threshold: 18
Immune: droid traits
Speed: 2 squares (walking), 10 squares (wheeled)
Melee: unarmed −7 (1d4+3)
Ranged: laser cannon +12 (3d8) or
Ranged: laser cannon +10 (4d8) with Rapid Shot or
Ranged: laser cannon +7 (5d8) with Burst Fire or
Ranged: laser cannon +10 (3d8) and
laser cannon +10 (3d8) or
Ranged: laser cannon +8 (4d8) with Rapid Shot and
laser cannon +8 (4d8) with Rapid Shot or
Ranged: laser cannon +5 (5d8) with Burst Fire and
laser cannon +5 (5d8) with Burst Fire
Fighting Space: 2×2; Reach: 1 square
Base Attack: +9; Grapple: +17
Attack Options: autofire (laser cannons), Burst Fire, Rapid Fire
Abilities: Str 164, Dex 15, Con —, Int 8, Wis 14, Cha 7
Feats: Armor Proficiency (light), Burst Fire, Rapid Shot, Dual Weapon Mastery (I, II), Weapon Focus (rifles), Weapon Proficiency (heavy weapons, rifles)
Skills: Perception +13, Stealth +3
Systems: walking locomotion, wheeled locomotion (exclusive), remote receiver, 2 tool appendages, shield generator (SR 20), integrated commlink, bronzium shell (+5 armor; treat as quadanium plating)
Possessions: 2 laser cannons (treat as blaster rifles)
Availability: Military, Cost: 21,000
Footnotes and References
Please see the following pages or sites for further information:
- ↑ The core rulebook lists this as nonheroic 12 and the errata lists it as nonheroic 1. Given that it takes 3 nonheroic levels to equal 1 challenge level, it is presumed the errata stat was a typo.