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Saga Edition RPG Omnibus

Hazard: Paralytic Poison

Revision as of 05:05, 10 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{hazard|hazardname=Poison, Paralytic (CL 5)|hazardpage=103|hazardflavor=An injected poison renders a target immobile for a short time.|hazardtype=Artificial, contact, poison|hazardtrigger=A creature is injected with the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injury...")
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Poison, Paralytic (CL 5)

     Saga Edition Core Rulebook, page 3 (table of contents).

An injected poison renders a target immobile for a short time.

Type: Artificial, contact, poison

Trigger: A creature is injected with the poison.

Attack: +10 vs. Fortitude Defense

Damage/Effect: The target moves −1 step on the condition track.

Recurrence: Each round at the start of the target’s turn, until treated.

Skill:
Treat Injury (DC 16; requires medical kit): The character treats the poison.

Special: A creature moved to the bottom of the condition track by this poison is immobilized but does not fall unconscious.

Paralytic Poison (Deprecated)

     Saga Edition Core Rulebook, page 255.

When a living creature is injected with a paralytic poison, make an attack roll (1d20+10) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a DC 15 Treat Injury check.