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Saga Edition RPG Omnibus

Hazard: Blaster Turret

Revision as of 04:21, 10 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{hazard|hazardname=Turret, Blaster (CL 2)|hazardpage=104|hazardflavor=This automated turret blasts enemies who come within its range.|hazardtype=Acid, contact, natural|hazardtrigger=The turret detects a creature or droid within its line of sight.|hazardattack=+4 vs. Reflex Defense|hazarddamage=3d6 energy|hazardrecurrence=Each round, on initiative (Initiative +5).|hazardskill1='''Stealth:''' The character makes a Stealth check, opposed by t...")
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Turret, Blaster (CL 2)

     Saga Edition Core Rulebook, page 3 (table of contents).

This automated turret blasts enemies who come within its range.

Type: Acid, contact, natural

Trigger: The turret detects a creature or droid within its line of sight.

Attack: +4 vs. Reflex Defense

Damage/Effect: 3d6 energy

Recurrence: Each round, on initiative (Initiative +5).

Skill:
Stealth: The character makes a Stealth check, opposed by the turret’s Perception check (+5, with darkvision). If the character’s check is successful, the character is not noticed by the turret.

Blaster Turret (Deprecated)

     Saga Edition Core Rulebook, page 256.

This robotic blaster turret is usually mounted to a section of floor, wall, or ceiling. It has the range of a pistol, can fire in any direction, and has the following trained skills: Initiative +5, Perception +5. It is equipped with darkvision and makes one attack per round against the target’s Reflex Defense. If the attack succeeds, the target takes 3d6 points of energy damage; on a miss, the target takes no damage.